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Team
Prof. Goffredo Hauss, Andreja Andric, Andrea Fantasia (Università
degli Studi di Milano), Pierre-Louis Xech (Microsoft Research
Cambridge)
Aim
Digital mobile devices for listening to music nowadays contain
thousands of musical titles. Browsing music collections is becoming more
and more difficult and time-consuming, and many outdoors listening
situations do not allow the user to distract the attention from the
current activity and spend too much time in finding the song that fits
best with the current mood and context. With Music Mood Wheel, We
propose a simple a udio
interaction model and prototype, in order to make the selection of the
desired music contents on a mobile device more comfortable and versatile
in the everyday life.
We started from the idea that a stimulus for listening to music rarely
comes up with a concrete name or song title: but rather with a wish to
create a specific ambient, to reinforce a pleasant emotion, to fill up a
space or to suppress boredom. Besides, the size of private music
collections overwhelmingly exceeds a person's ability to recall which
compositions comply best to the current mood. In our project we
challenge the "recall and search by title" procedure exhibited by most
digital music mobile devices with the “radio wheel” metaphor: When
listening to a “vintage radio device”, we simply turn the frequency
wheel around until we hear something that catches the attention. As soon
as we lose interest in the contents currently broadcasted, we choose
another station, by moving the wheel again. One of the most exciting
challenges in this project is to check if the recent advances in
extracting high level descriptors from the audio signal, like tonal
strength, BPM or mean audio loudness estimation can contribute in
achieving our vision.
To implement the “Music Mood Wheel” vision we interleave software
prototyping and user experiments activities. Taking benefit from audio
signal processing techniques provided by the Music
Technology
Group (MTG) at University Pompeu Fabra (UPF) in Barcelona and from our
experimental corpus, we designed a "browsing engine" allowing the user
to simply, freely and quickly explore his music collection just
following "human sensations" (melody and rhythm). We first developed a
"rough" prototype on a Tablet PC running Windows XP, and ran a serie of
user experiments with 55 students from the University of Milan, to
compare this "new device" to off the shelves digital music players.
The user experiments and tests we did so far encourage us in our
approach and intuition: the eyes free, pure audio browsing approach is a
promising path to follow. We now use the experimental corpus and refined
algorithms for completing our final prototype, targeting devices running
Windows Mobile 5.0 (e.g smartphones with hard drive storage).
Links
Computing Music
Lab, Università
degli Studi di Milano
Music
Technology Group, Pompeu Fabra University, Barcelona
Mobile Music
Technology – Third international workshop – University of Sussex,
Brighton, UK, 2-3 March 2006
Axmedis 2006 – Second
international conference on automated production of cross-media content
for multi-channel production – Leeds, UK December 13-15, 2006
Pierre-Louis
Xech's home page.
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