Surface reconstruction software

Surface reconstruction / mesh optimization / piecewise smooth subdivision surfaces

The software created as part of my PhD thesis work at the University of Washington (described in my thesis and SIGGRAPH '92-'94 papers) is available in this zip file. The code requires a recent C++ compiler (the compiler must support templates); The code was successfully compiled a long time ago under DEC cxx and GNU g++ versions 2.4.5 and 2.5.8. I no longer maintain any of this code, so it's available as is without support. Please do not contact me regarding compilation issues and bugs.

Other code

Sorry, source code for my more recent work is not presently available outside Microsoft. There is an implementation of progressive meshes in the Direct3D D3DX library within the Microsoft DirectX SDK.