Surface reconstruction software
Surface reconstruction / mesh optimization / piecewise smooth subdivision surfaces
The software created as part of my PhD thesis work at the University of
Washington (described in my thesis and SIGGRAPH '92-'94 papers) is available
in this
zip file.
The code requires a recent C++ compiler (the compiler must support templates);
The code was successfully compiled a long time ago under DEC cxx and
GNU g++ versions 2.4.5 and 2.5.8.
I no longer maintain any of this code, so it's available as is without
support. Please do not contact me regarding compilation issues and bugs.
Other code
Sorry, source code for my more recent work is not presently available outside
Microsoft.
There is an implementation of progressive meshes in the Direct3D D3DX library
within the Microsoft DirectX SDK.