I've been involved in computer graphics since 1967 and have devoted
most of my career to using computer graphics in various educational
projects. Recently I have moved to the Computer Graphics Research
group at Microsoft as their second Graphics Fellow (after Alvy
Ray Smith). Here's my story....
By the way... what do the following items have in common?
Click here for the answer.
Education
1970 B.S. University of Michigan, Physics and Communications Science
1972 M.S.E University of Michigan, Computer, Information and Control
Engineering
1978 Ph.D. University of Utah, Computer Science
Awards
1983 -- NASA Exceptional Service medal for Voyager Fly-by animations.
1983 -- The first Siggraph Computer Graphics Achievement Award
for work in lighting and surface modeling techniques.
1989 -- IEEE Outstanding Contribution Award for Jim Blinn's corner.
1991 -- MacArthur Fellowship in recognition of and to allow continuation
of my work in educational animation.
1995 -- Honorary Doctor of Fine Arts degree from the Parsons School
of Design for contributions to computer graphics. (Here's my graduation address).
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Past Projects
- Voyager Fly-by Animations (1977-1987),
Jet Propulsion Laboratory. Animations depicting various space
missions to Jupiter, Saturn and Uranus.
- COSMOS (1979-1980),
Computer graphics animations for the Carl Sagan PBS series.
- The Mechanical Universe (1983-1986),
Animated sequences for the 52 part telecourse produced by the
California Institute of Technology
to teach college level physics.
Current Activities and Projects
Major Publications
- Texture and Reflection In Computer Generated Images,
CACM, 19(10), October 1976, pp 542-547.
(The original teapot paper. Introduces environment mapping.)
- Models of Light Reflection for Computer Synthesized
Pictures,
SIGGRAPH 77, pp 192-198.
(Introduces the Torrance-Sparrow highlight model.)
- Simulation of Wrinkled Surfaces,
SIGGRAPH 78, pp 286-292.
(Introduces Bump Mapping.)
- A Generalization of Algebraic Surface Drawing,
ACM Transactions on Graphics, 1(3), July 1982, pp 235-256.
(Introduces Blobby Modelling.)
- Light Reflection Functions for the Simulation of Clouds
and Dusty Surfaces,
SIGGRAPH 82, pp 21-29.
(Lighting model for rings of Saturn.)
Some of these are a bit old, but they may be interesting for historical
reasons. I'm trying to put some more recent mathematical papers
here but the mathematics doesn't come out well in HTML. I might
ultimately do them in Acrobat.
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In the spirit of total disclosure that is endemic to the WWW,
here are some more personal things.
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I'm going to concentrate mainly on the more obscure movies that
I have liked a lot. There are various obvious selections like,
say, Forbidden Planet, but you've probably already heard of them.
This list is largely those you might not have heard of.
- One Crazy Summer
- Deathstalker 2
- The Spirit of 76
- Earth Girls are Easy
- Amazon Women on the Moon
- The 7 Faces of Dr. Lao
- Beach Babes from Beyond
- The 5000 Fingers of Dr. T
- The Brady Bunch Movie
TV Programs
- The Simpsons
- The Legendary Journeys of Hercules
- Twin Peaks
- Moonlight Over Miami (cancelled)
- Love and Curses (cancelled)
- Isao Tomita http://weber.ucg.ie/tomita.html
- Juan Garcia Esquivel (Space Age Bachelor Pad Music)
- Angleo Badalamente, Twin Peaks music
- Mike Oldfield
Really Good Books That Have Changed My Life
- The Visual Display of Quantitative Information Edward
R. Tufte, Graphics Press, Cheshire, Connecticut, 1983
- How to Lie with Statistics Darrell Huff, W. W. Norton
& Co, 1954
- The Psychology of Everyday Things (The Design of Everyday
Things) Donald A. Norman
- Relativity in Illustrations Jacob T. Schwartz, Dover,
1962
- Mr Tomkins in Wonderland George Gamov, Dover
- 123 Infinity by George Gamov
- The Scientific American Book of Mathematical Puzzles &
Diversions by Martin Gardner, Simon and Schuster, 1959.
- Relativity by Lillian Lieber
- Mc Elligot's Pool by Dr. Suess
- The Illusion of Life Frank Thomas and Ollie Johnston,
Other Interesting Books
- anything else by Martin Gardner
- anything else by Lillian Lieber
- anything else by Dr. Suess, especially The Lorax,
Oh Say, Can You Say? (note reference to "Pinner Blinn",
You're only old once (reference to "Dr. Blinn"),
and Oh the places you'll go (read at my wedding by Linda
Stone)
- The Art of Making Dances Doris Humphrey, Grove Press,
Inc., New York, 1959
- Elements of Graph Design Stephen M. Kosslyn, W. H.
Freeman and Co., New York, 1994
- Timing for Animation Harold Whitaker and John Halas,
Focal Press Ltd,, London and New York, 1981
- Graphical Methods for Data Analysis John M Chambers,
William Cleveland, Beat Kleiner, Paul Tukey, Wadsworth and Brooks/Cole
Publishing , 1983
- Envisioning Information Edward R. Tufte, Graphics Press,
Cheshire, Connecticut, 1990
Here are some games that Amanda and I have like enough to play
completely through to the end.
- Wishbringer - Infocom
- Trinity - Infocom
- Day of the Tentacle - LucasArts
- Sam and Max Hit the Road - LucasArts
- Indiana Jones and the Fate of Atlantis - LucasArts
- Monkey Island 1 - LucasArts
- Monkey Island 2 - LucasArts
- The 7th Guest - Virgin/Trilobyte
- Rex Nebular and the Cosmic Gender Bender - MicroProse
- Lost in Time - Coktel Vision
- Putt Putt Joins the Parade - Humongous Entertainment
You might detect a pattern---LucasArts seems to consistently come
up with the most interesting games.
blinn@microsoft.com