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Welcome to Billy Chen’s Home Page.
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Selected Publications
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Patents (pending)
Vision 06/07— Image Completion
3D Modeling and Navigation 10/07—Semi-automatic Plane Extrusion for 3D modeling 11/07—Interactive Geopositioning of Imagery 03/08—Smart Navigation for 3D Maps
Visualization 06/07—Augmenting images for panoramic display 03/08—Visualizing Traffic Camera Feeds Augmented with Semantic Data 06/08—Multi-directional Image Displaying Device
Interaction 07/08—Multi-touch Interaction Techniques for Spherical Displays
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Professional Activities
Program Committee Member PROCAMS 2008 Reviewer, ACM SIGGRAPH 2006, 2007, 2008 Reviewer, Eurographics Symposium on Rendering 2006 Reviewer, IEEE Visualization 2006 Reviewer, CVPR 2007 Reviewer, ICCV 2007 Reviewer, TVCG 2007 2008; Reviewer, 3DTV 2008 |
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Products (Tech transfer)
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Last updated: 06/25/08 |






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I am a researcher in Virtual Earth Labs, the research arm of Microsoft Virtual Earth. Our lab focuses on solving applied research problems in modeling, image understanding, and visualization. My interests are in image-based modeling, computer vision, and visualization.
Prior to Microsoft, I was a member of the Stanford Graphics Lab. My doctoral dissertation was on Novel Methods for Manipulating and Combining Light Fields. Marc Levoy was my advisor. |
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Billy Chen, Ph.D. Researcher Virtual Earth One Microsoft Way, Redmond, WA 98052 Tel: (425) 421-7831 http://research.microsoft.com/~bilchen
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Video Carving (pdf) Billy Chen, Pradeep Sen Eurographics 2008
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LightShop: Interactive Light Field Manipulation and Rendering Daniel Horn, Billy Chen ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2007
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Optical Splitting Trees for High-Precision Monocular Imaging (pdf) |
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Light Source Interpolation for Sparsely Sampled Reflectance Fields |
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Interactive Deformation of Light Fields |
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Dual Photography |
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Synthetic Aperture Confocal Imaging |
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Birds Eye Image Calibration in Virtual Earth The fall 2007 release of Microsoft Virtual Earth 3D uses my camera calibration code for showing Birds Eye images in VE3D.
In the Virtual Earth Map Control SDK v6.1, the PixelToLatLong method uses my calibration and ray-poly intersection algorithms. (Joe Schwartz helped immensely in the tech transfer)
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