Ian Smith
Social Mobile Computing
 |
Contact Information
Intel Research Seattle
|
Biography
Ian Smith is a senior researcher at the Intel Research
Seattle lab in Seattle, Washington. His work focuses on having a big bowl of
ubicomp technology, social science, and some software engineering. Stir
vigorously and don’t forget to drizzle on some privacy. He previously stirred
the pot at the Palo Alto Research Center in Palo Alto, California. He was
granted a Ph.D. and a chef’s hat from the Georgia Institute of Technology in
1998.
Position Paper
It may come as a shock to some that not all of the people
one overhears on mobile phones are talking about their next sales presentation.
Similarly, those millions of people sending billions of text messages all over
the world, they are not all discussing the document that is due to the boss
tomorrow. It has even come to our attention that there are people using mobile
devices like BlackBerrys and Hiptops with mobile electronic mail and instant
messaging to (gasp!) socialize or plan their next rendezvous with friends!
While the last paragraph may seem facetious, we trying to
drive home the point that mobile communications technology has many uses beyond
the obvious “work” and “efficiency” purposes, although these purposes are often
the reason that mobile devices are ostensibly sold. One could even argue that
for many people—particularly younger users—mobile devices have only a
social purpose. At Intel Research Seattle, we are studying a new class of
programs, social-mobile applications. Social-mobile applications are
applications that support users in their social interactions with other people.
Although there are social interactions at both home and work, the setting of
social interactions are commonly “out in the world” at places like restaurants,
cafes, concert halls, bars, and sporting events. Because of the varied settings
of these social interactions, we believe that mobility is a key component of
supporting users in their social milieu.
As we have been exploring the area of social mobile
computing, we have found several research challenges that appear to key issues
in allowing social mobile applications to reach mass adoption.
- Privacy. Applications that do not give users sufficient control of their personal data
will be ones that at best attract significant negative publicity and at worst
are rejected by users as agents of big brother.
- Limited Input And Output: Mobile devices, notably phones, are devices with
extremely limited capabilities for input and output, are often used in unusual
circumstances and almost always with only one hand. Applications that support
social interactions must perform their function easily even under these
constraints—or users will simply fall back to more “general purpose”
applications such as telephony and SMS.
- Utility per dollar networking. SMS bandwidth, measured in dollars per bit, is some of
the most expensive in the world; in general there is a substantial cost to
bandwidth on mobile devices. Since social applications by definition will need
to share data between people, these applications must be carefully crafted to
share information in ways that maximizes utility to the end user for the cost
paid.
While these challenges may seem daunting, the Social Mobile
Computing group at Intel Research Seattle is pressing ahead with applications
to test solutions to these and other problems. We are building a variety of
applications in the areas of supporting social coordination and “meetup,”
social networks for health and fitness, and social uses of collaborative
filtering.
Back to Social Computing Symposium 2005
|