Jenny Preece
They aren’t just small adults: What kids want from an international online book community
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Contact Information
College of Information Studies
University of Maryland
4015E Hornbake Building, S.Wing
College Park, Maryland, MD 20742
http://www.clis.umd.edu
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Biography
Jenny Preece is Dean of the College of Information Studies
at the University of Maryland. She is author of several books including Online
Communities: Designing Usability, Supporting Sociability (John Wiley &
Sons, 2000) and Interaction Design: Beyond HCI co-authored with Yvonne
Rogers, Helen Sharp (John Wiley & Sons, 2002).
This work is funded by NSF and the project is done in
collaboration with Aaron Clamage, Allison Druin, Aaron Elkiss, Anita Komlodi,
Sabrina Liao, Philip Resnick.
Position Paper
Children want to interact with technology and with each
other. They want to be in control. Challenge is fun and so is communicating
with other kids. But how can kids who don’t speak the same language communicate
online? What kind of activities transcend language and cultural barriers? What
kind of technical and social support is needed?
Our project addresses these and other questions in our quest
to bring kids from across the world together to discuss books from an
international Children’s digital library. In the process the kids learn words
and phrases from each other’s languages and some are motivated to learn a
language. But that is not all, at a much deeper level they engage and become
intrigued by each other’s cultures. We hope this is a small step towards
breaking down cultural barriers and biases.
We have completed two evaluation studies in which kids aged
7-9 years old from Argentina, Hungary and the US exchanged stories and
communicated with each other. The findings provide feedback about usability
design; how to structure and manage kids’ communication activities online; and
fascinating insights about the kinds of scaffolding that kids who do not share
a common language and culture need to communicate their stories, ask and answer
questions.
One of our many findings is that maintaining identity online
is even more important for kids than for adults because they tend to forget who
they are talking to. They are also eager to be kept constantly informed about
each other’s activities, particularly those of strong interest to them
involving such things as: likes and dislikes, toys, family, school events, and holiday
activities. They like to compare their experiences with those of the kids from
other countries. They particularly like to express themselves through drawings
rather than using a preprepared dictionary of images. However, while this is
motivating, it creates problems too in that some of the drawings are difficult
to interpret. The notion of a temporal sequence in story telling was difficult
to grasp and they needed templates to scaffold their story telling. The kinds
of usability problems that the kids encountered differed somewhat from those
typically associated with adults. For example, dragging and dropping objects
was difficult for them because of the fine motor control required to use the
tablet pc.
As we complete our analysis more issues are emerging and
soon I will post two papers describing these studies on my website.
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