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JJ Jacobi

 

JJ Jacobi

 

Biography
JJ Jacobi is currently consulting with organizations and startups that use group and social computing as a core component of their business. From 1997-2002, JJ was a director of software development at Amazon.com creating the personalization, social computing and shopping metrics technologies used by shoppers over Amazon’s ever growing product selection. JJ developed various approaches to individualized recommendations, customer reviews, reputation systems, customer-created lists, auctions, and group-based trends. These projects relied on inventing the ability to run real time experiments to measure how new services and design treatments changed session shopping behavior. Before Amazon.com, JJ worked at mFactory and Kaleida Labs (an Apple & IBM joint venture) delivering cross platform media and game authoring environments. These products grew her interest in tools that allowed a wide array of creative talent to join their efforts together into a finished product. During and after university, JJ was at Sun and SGI researching and developing new 3D and 2D desktop environments that shipped with Sun and SGI workstations. During university years JJ received several honors for contributions made to development of the university’s computer environments. This is also where her interest in social computing began—watching the university netnews hub and gathering statistics that differentiated the news groups that were successful in information and social exchange.

Position Paper
Social computing is about enriching specific activities that communities of people already participate in. It should increase the entertainment and efficiency of a behavior by allowing it to be done just as easily (or more easily) as before, but with more accuracy, information, and creativity than without the community. Like personalized recommender systems, it helps bring the “wisdom of the crowd” to your electronic doorstep with the only difference being the level of anonymity associated with the final result.

Both kinds of services have an influence on the way that people behave and create their social identity and relationships. This makes data security, context, and the preservation of time and self-worth important considerations in their design. In this respect, it is beneficial to require no or minimal participation in order to benefit from a community or network. The richness of what is received from the community is what sparks more input into the system and in return even more rewards. Large upfront contributions of data or trust introduce a high amount of friction to participate. The result is a decrease in the growth and frequency of rewards for the members.

Information from social computing networks should be integrated into the actions we are already interested in; not something that needs additional checking or requires additional complexity to participate. Measurement and iteration are requirements to developing an understanding of how these systems work since the way we act in a new world comes prior to understanding why we act that way.

 

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