Henri ter Hofte
Sociosensor: An extensible toolkit for capturing social phenomena with mobile devices
Biography
Dr.ir. G.H
(Henri) ter Hofte has been a researcher at the
Telematica
Instituut since 1993. His research interests range from social to
technical subjects, and include the role of context information in informal
communication, social translucence, social network analysis, presence and
instant messaging, Computer Supported Cooperative Work (CSCW), groupware,
distributed object computing and peer-to-peer architectures. He received his
Ph.D. from the University of Twente in 1998. His Ph.D. thesis was entitled “Working Apart
Together: Foundations for Component Groupware”.
Currently, in the Freeband project User eXperience (FRUX),
he is responsible for the exploration, evaluation and further development of
the Sociosensor. Before FRUX, Henri ter Hofte has been the lead researcher and
chief designer of Live
Contacts, a new mobile availability service based on research into
the role of context information in informal communication between knowledge
workers. Earlier, Henri managed the design and implementation of
CoCoWare .NET, a free and open
architecture and platform for component-based groupware that supports end-user
composition. The CoCoWare .NET Platform was developed in the
GigaCSCW
project, the CSCW research project of
GigaPort,
the Dutch Next generation Internet applications research program. Henri
organized various workshops on CSCW and ECSCW conferences and recently served
on the programme committee of the workshop SID2004 (Social
Intelligence Design 2004).
Position Paper
Man is a social being, continuously and
dynamically adapting to his social context, and increasingly supported by
advances in mobile technology. Current research into context-aware computing
stresses the relevance of using context information in social-centric
applications in order to improve desirable properties such as social
translucence (see for example, Erickson & Kellogg, 2000; Schilit, Hilbert, & Trevor, 2002). The massive success of
context-mediating applications such as Instant Messaging (De Vos, ter Hofte,
& de Poot, 2004) is a further testimony to the importance of using context
information in social centric applications. However, despite such occasional
design successes, researchers are still lacking a systematic understanding
which context information is relevant in what kind of situation
and which kind of services. At the same time designers of social-centric
applications such as context-aware communication and computing services face
design issues like: selecting which context information should be conveyed or
aggregated to other human users, and selecting which context information can be
interpreted reliably enough by computers.
We believe that mobile devices should not
only be exploited as a vehicle to deliver information and communication
applications, but also as an instrument for the scientific investigation into
the dynamics of social phenomena. Mobile devices tend to travel along with
people wherever they are and whatever they are doing, and consequently enter
various social contexts of that person (e.g., being together with colleagues,
with family members, with other commuters, or with other team sport members).
This literally puts these devices in an ideal position to capture several
aspects of social phenomena.
In the project FRUX (Freeband User
Experience), we are currently designing and implementing Sociosensor, an
extensible toolkit that exploits the hardware sensors and software capabilities
of contemporary mobile devices such as PDAs and smartphones to capture
objective data about the dynamics of social interaction and social context
together with subjective data about social experiences.
In particular, we will focus on building software-based
sensors (sensor modules) that can capture objective data about the social
context factors proximity (who is near?), communication (who is
communicating with whom, for how long, using which communication media?) and relation
(is A on the contact list of B and/or vice versa?, do A and B have shared
contacts?), using device technologies currently widely available to
programmers of smart mobile client applications that run on PDAs and
smartphones, such as Infrared, Bluetooth, WLAN, audio microphone, GPS, GSM
cell-ID, phone/E-mail/IM logs, contact lists and speed dial entries. In
addition to the sensorware that logs objective information, we will implement
experience sampling software (Csikszentmihalyhi et al., 1987) that
can be used to query the user at multiple pseudo-random times for subjective
information such as opinions and feelings.
Thus, we provide the social sciences with
an instrument to gain a much deeper, detailed and dynamic insight into these
phenomena and their relations, which in turn can inform the design of
successful social-centric applications.
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