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Mary Czerwinski
Mary's research focuses primarily on novel
information visualization and interaction
techniques across a wide variety of display
sizes. She also studies information worker task
management, multitasking, and reminder systems.
Her background is in visual attention and user
interface design. She holds a Ph.D. in Cognitive
Psychology from Indiana University in
Bloomington. |
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Brian Meyers
I work in Microsoft Research doing a variety
of topics. My current project is in human
computer interfaces as part of the Visualization
for Business and Entertainment Group (VIBE). I
particularly focus on large displays and how
people interact with the computer at different
display sizes and with different information
density. |
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Nuria Oliver
I am a researcher at the
Adaptive Systems & Interaction (ASI) group
in
Microsoft Research,
which is part of
Microsoft Corporation.
Look in my
Personal Web page or in my old
MIT Media Lab
Web
page for more details about my research
projects, papers and other materials |
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Daniel C. Robbins
Daniel C. Robbins is a 3D User Interface
Designer working at Microsoft Research. His
current projects include visual presentation of
large information spaces and scenarios for
intelligent environments. Dan's degree is in
fine art. In his free time Dan enjoys hiking
with his wife, making sculpture from aerospace
castoffs, and raising his daughter Gabriella
with his wife Stefanie. Prior to working at
Microsoft, Dan helped develop the pioneering 3D
UI work from the Brown University Computer
Graphics Group. |
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George Robertson
George Robertson is a Senior Researcher in
the Visualization and Interaction group at
Microsoft Research. He is an ACM Fellow and
manages a project on 3D User Interfaces and
Information Visualization. Before coming to
Microsoft, he was a Principal Scientist at Xerox
PARC, working primarily on 3D interactive
animation interfaces for intelligent information
access applications. He was the architect of the
Information Visualizer. He has also been a
Senior Scientist at Thinking Machines, a Senior
Scientist at Bolt Beranek and Newman, and a
faculty member of the Computer Science
Department at Carnegie-Mellon University. In the
past, he has made significant contributions to
machine learning (genetic Classifier Systems),
multimedia message systems (Diamond), hypertext
systems (ZOG), operating systems (Accent), and
programming languages (L*). |
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Greg Smith
I started work in Research in the Easyliving
group, a ubiquitous computing group using
computer vision to build and maintain a live
geometric model of location information on top
of a distributed message-passing framework. This
model was used to enable various smart room and
dynamic computing scenarios (such as continually
displaying your work on the nearest screen
automatically as you move around a room). In
2002 I began working in the Large Display User
Experience group (LDUX), which has since become
the VIBE group. In VIBE, we focus on basic PC
user experience questions, as well as novel
visualizations and interaction techniques for
evolving display and input technologies. |
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Desney Tan
I am a Human-Computer Interaction researcher
focused on creating systems and interfaces that
increase user productivity. In my research, I
seek to understand and exploit the effects of
emerging technologies on human cognition.
Specifically, I am interested in two trends that
I believe have the potential to radically
reshape the way we think and work: (1) the
emergence of large displays distributed
throughout the workplace; and (2) the shift from
individual desktop computers to richer computing
environments consisting of multiple devices,
including laptops, tablet PCs, personal digital
assistants, and cell phones. I've also recently
been working with wearable brain imaging devices
to sense cognitive activity to evaluate these
new systems and to create intelligent adaptive
interfaces. |
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Dan Morris
I am a researcher in VIBE, focused on software and hardware mechanisms for fluid user interactions. My background is in neuroscience, and my previous work has focused on (1) haptics and physical modeling for medical simulation and (2) brain-computer interfaces for neural prosthetic systems. My MSR and personal web pages contain more information about my work and my not-work. |
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Bongshin Lee
stay tuned for more info...
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A.J. Brush
stay tuned for more info...
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Lev Nachmanson
stay tuned for more info... |
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Daniel Fisher
stay tuned for more info... |
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Roland Fernandez
stay tuned for more info... |
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