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Augmented Hybrid Ecosystems: A Place for Living Digital and Natural
Inhabitants
Team
Javier Jaén, Raquel Acosta, Hector Barea, Paula
Carrasco, Alejandro Catala, José Miguel Esteve, José Antonio Mocholí
(Universidad Politécnica de Valencia), Pierre-Louis Xech (Microsoft
Research Cambridge) Aim Seamlessly mixing digital and real worlds for servicing everyday
activities is an exciting promise from the research in Ubiquitous
Computing and Mixed Reality. How to make possible the coexistence
between artificial and natural entities in an Augmented Hybrid
Ecosystems (AHE)? How to support social relationships between such
entities? How to “augment” people and provide a 3D embodiment for the
available services in the hybrid ecosystem? Can we benefit from the
latest advances in mobile devices, context and location aware computing,
for going far beyond lab experiments and step into real life
experiences? In collaboration with the Polytechnic University of
Valencia (UPV) we take the challenge and we aim to prototype a set of
basic components, services and programming patterns for building AHE’s.
A key aspect of this research is to achieve the implementation of an AHE
for educational purpose, and to make a real size experiment with
children and teachers in a school from the region of Valencia in Spain:
the “E-Cool-ogy” project. E-Cool-Ogy aims to experiment how an AHE
solutions can serve social learning and teaching about the critical
facets of a sustainable world: from educating about the values of our
earth’s ecosystem, what’s a healthy life and the key nutrition values,
to developing children’s responsibility values and enhancing their comm With this project we aim to propose an innovative "Ubicomp" &
Augmented Reality based platform, introducing emotional agents that
react and move within the Augmented Reality environment according to
their emotional state. In addition we propose a narrative strategy for
guided problem solving so that social agents behave in the environment
such as human companions providing advice, and finally, we propose a
relationship building system that is used by children to manage
relationships both within and outside the Augmented Reality experience.
Universidad
Politecnica de Valencia
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