Xin Tong

童欣

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Address

5th Floor, Sigma Center

No. 49 ZhiChun Road,

HaiDian, Beijing, 100080

P. R. China 

Phone

(86)10-58965745

Fax

(86)10-8809-7306

Email

xtong at microsoft.com

Lead Researcher
Internet Graphics Group, Microsoft Research Asia

 

 

 


About Me

Xin Tong now is a lead researcher in Internet Graphics Group, Microsoft Research Asia.

Xin Tong joined Microsoft Research China as an associate researcher in 1999. Before that, he received his Ph.D. Degree in Computer Graphics from Tsinghua University, Beijing. His Ph.D thesis is about hardware assisted volume rendering. Xin received B.S. Degree and Master Degree in Computer Science from Zhejiang University in 1993 and 1996 respectively.


Research Interests

Appearance modeling and rendering, realistic rendering, real time rendering, graphics architecture and system, and texture synthesis.


Professional Activities

Program Committee Member

Pacific Graphics 2003,2005,2006,2007,2008; Eurographics 2007; Computer Graphics International 2006;

Paper Reviewer

ACM SIGGRAPH, IEEE Visualization, EGWR, EGSR, ACM TOG, IEEE TVCG, IEEE CG&A, PAMI


Publications

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Su Xue, Jiaping Wang, Xin Tong, Qionghai Dai, Baining Guo,

 

"Image Based Material Weathering"

 

To appear in Eurographics 2008, 2008

(Paper ~24MB) (Video ~5MB)

 

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Jiaping Wang, Shuang Zhao, Xin Tong, Stephen Lin, Zhouchen Lin, Yue Dong, Baining Guo, Heung-Yeung Shum,

"Modeling and Rendering Heterogeneous Translucent Materials using Diffusion Equation"

 

To appear in ACM Transaction on Graphics, 2008

(Paper ~20MB) (Video ~46MB)

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Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, Baining Guo,

 

"Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware"

 

SIGGRAPH Symposium on Interactive 3D Graphics and Games 2007, 2007

(Paper ~2MB)

 

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Haoda Huang, Xin Tong, Wencheng Wang,

 

"Accelerated Parallel Texture Optimization",

 

Journal of Computer Science and Technology,22(5), 2007.

(Paper ~4MB)

 

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Haoda Huang, Yanyun Chen, Xin Tong, Wencheng Wang,

 

"Incremental Wavelet Importance Sampling for Direct Illumination",

 

The ACM Virtual Reality Software and Technology (VRST)(Short Paper) , 2007.

(Paper ~2MB)

 

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Jiaping Wang, Xin Tong, Stephen Lin, Minghao Pan, Chao Wang, Hujun Bao, Baining Guo, and Heung-Yeung Shum,


"Appearance Manifolds for Modeling Time-Variant Appearance of Materials",


ACM SIGGRAPH 2006, 2006.

(Paper ~18MB)(Video ~95MB)(Slides ~16MB)

 

Ying Song, Yanyun Chen, Xin Tong, Stephen Lin, Jiaoying Shi, Baining Guo, and Heung-Yeung Shum.


"Shell Radiance Texture Functions",


The Visual Computer ( Pacific Graphics 2005)
.

(Paper ~5MB)

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Jiaping Wang, Xin Tong, John Snyder, Yanyun Chen, Baining Guo, and Heung-Yeung Shum.


"Capturing and Rendering Geometry Details for BTF-mapped Surfaces",


The Visual Computer, (Pacific Graphics 2005).

(Paper ~1MB)

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Yanyun Chen, Lin Xia, Tien-Tsin Wong, Xin Tong, Hujun Bao, Baining Guo, and Heung-Yeung Shum.


"Visual Simulation of Weathering by Gamma–ton Tracing"


ACM SIGGRAPH 2005, 2005.

(Paper ~1.2MB)

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Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo and Heung Yeung Shum.


"Modeling and Rendering of Quasi-homogeneous Materials",


ACM SIGGRAPH 2005, 2005.

(Paper ~3MB)

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Yaohua Hu, Luiz Velho, Xin Tong, Baining Guo, and Heung-Yeung Shum.

"Real Time Rendering of Ocean Waves"
,

Computer Animation
and Virtual Worlds, 2004.

(Paper on LuiZ Web Page)

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Xi Wang, Xin Tong, Stephen Lin, Shimin Hu, Baining Guo and Heung-Yeung Shum.

"Generalized Displacement Maps"
,


Eurographics Symposium on Rendering 2004, 2004
.

(Paper ~5MB)

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Yanyun Chen, Xin Tong, Jiaping Wang, Stephen Lin, Baining Guo and Heung-Yeung Shum.

"Shell Texture Functions"
,

ACM SIGGRAPH 2004, 2004
.
(Paper ~ 2MB LowRes)

 

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Lifeng Wang, Xi Wang, Xin Tong, Stephen Lin, Shimin Hu, Baining Guo, and Heung-Yeung Shum.

"View-Dependent Displacement Mapping"
,

ACM Trans. on Graphics
, Vol. 22, No. 3, 2003 (SIGGRAPH '03 Proceedings).
(Paper ~9MB)

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Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin, Heung-Yeung Shum and Xin Tong.

“Lighting and shadow interpolation using Intrinsic Lumigraphs,”


International Journal of Image and Graphics
, 2003.

 

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Xin Tong, Jingdan Zhang, Ligang Liu, Xi Wang, Baining Guo and Heung-Yeung Shum.

"Synthesis of Bi-directional Texture Functions on Arbitrary Surfaces",

ACM Trans. on Graphics
, Vol. 21, No. 3, 2002 (SIGGRAPH '02 Proceedings).
(Paper ~3MB)

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Xin Tong, JinXiang Chai, and Heung-Yeung Shum.

"Layered Lumigraph with LOD Control",


Journal of Visualization and Computer Animation, Vol. 13, No. 4, 2002.

(Techincal Report ~4MB)

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Heung-Yeung Shum, Lifeng Wang, JinXiang Chai, and Xin Tong.

"Rendering by Manifold Hopping",


International Journal of Computer Vision (IJCV)
, Vol. 50, No. 2, 2002.

 

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Yasuyuki Matsushita, Sing Bing Kang, Stephen Lin, Heung-Yeung Shum and Xin Tong.

"Lighting Interpolation by Shadow Morphing Using Intrinsic Lumigraphs",

Proceeding Of Pacific Graphics 2002, Beijing, Oct., 2002.

 

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Stephen Lin, Yuanzhen Li, Sing Bing Kang, Xin Tong, and Heung-Yueng Shum.

"Diffuse-Specular Separation and Depth Recovery from Image Sequences",

Proceeding of European Conference on Computer Vision (ECCV), 2002.

(Paper ~400KB)

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Xin Tong, Heung-Yeung Shum, Sing Bing Kang, Tao. Feng, and Rick Szeliski.

“Locally Reparameterized Light Fields,”


Technical Sketch
, ACM SIGGRAPH 2001, Aug. 2001.

(Sketch ~400KB)

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Wenyin Liu, Xin Tong, Yingqing Xu and Heung-Yeung Shum.

"Artistic Image Generation by Deviation Mapping",


International Journal of Image and Graphics,
Vol. 1, No.4, 2001.

 

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JinXiang Chai, Xin Tong, Shing-Chow Chan, and Heung-Yeung Shum.

"Plenoptic Sampling",


ACM SIGGRAPH 2000
, Annual Conference Series, 2000
(Paper PDF ~11MB)

 

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Xin Tong, Wenping Wang, Wai-Wan Tsang and Zesheng Tang,

"Efficiently Rendering Large Volume Data Using Texture Mapping Hardware",


Joint Eurographics - IEEE TCVG Symposium on Visualization (VisSym)
, 1999.

(Paper ~2MB)

 

 

Last Modified: 2008-2-19