Kun Zhou

Lead Researcher

Internet Graphics Group, Microsoft Research Asia

Email:   kunzhou at acm.org

Phone:  86-10-58963154

Fax:      86-10-88097306

I got my Ph.D degree from the State Key Lab of CAD&CG at Zhejiang University in September, 2002. Then I joined Microsoft Research Asia as an associate researcher. Currently I am a lead researcher of the graphics group.
Research
My research concentrates on geometry, texture and real-time computer graphics. These lines of research have led to a number of publications over the past six years, including 17 SIGGRAPH papers. Some of the techniques have been integrated into the D3DX library of Microsoft DirectX, licensed to Weta Digital, and adopted by Bungie Studio (I received credit for my light map generation and compression work on Halo 3).
Publications

 Real-Time KD-Tree Construction on Graphics Hardware

 Kun Zhou, Qiming Hou, Rui Wang, Baining Guo.

 Microsoft Technical Report, MSR-TR-2008-52, April, 2008, [Tech Report] [DivX AVI]

 Highly Parallel Surface Reconstruction

 Kun Zhou, Minmin Gong, Xin Huang, Baining Guo.

 Microsoft Technical Report, MSR-TR-2008-53, April, 2008, [Tech Report] [DivX AVI]

 BSGP: Bulk-Synchronous GPU Programming

 Qiming Hou, Kun Zhou, Baining Guo.

 ACM TOG (SIGGRAPH 2008, to appear), [Paper] [Supp. #1] [Supp. #2] [Sample Code] [DivX AVI]

 Example-Based Dynamic Skinning in Real Time

 Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo.

 ACM TOG (SIGGRAPH 2008, to appear), [Paper] [Video]

 Interactive Relighting of Dynamic Refractive Objects

 Xin Sun, Kun Zhou, Eric Stollnitz, Jiaoying Shi, Baining Guo.

 ACM TOG (SIGGRAPH 2008, to appear), [Paper] [Video]

 Real-Time Smoke Rendering Using Compensated Ray Marching

 Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2008, to appear), [Paper] [Video]

 Inverse Texture Synthesis

 Li-Yi Wei, Jianwei Han, Kun Zhou, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2008, to appear), [Paper] [Video]

 Gradient-based Interpolation and Sampling for Real-Time Rendering of Inhomogeneous, Single-Scattering Media

 Zhong Ren, Kun Zhou, Stephen Lin, Baining Guo.

 Microsoft Technical Report, MSR-TR-2008-51, April, 2008,  [Tech Report] [DivX AVI]

 High Dynamic Range Image Hallucination

 Lvdi Wang, Liyi Wei, Kun Zhou, Baining Guo, Heung-Yeung Shum.

 EGSR 2007,  [Paper] [Video]

 Laplacian Optimal Design for Image Retrieval

 Xiaofei He, Wanli Min, Deng Cai, Kun Zhou.

 ACM SIGIR 2007, [Paper]

 Fogshop: Real-Time Design and Rendering of Inhomogeneous, Single-Scattering Media

 Kun Zhou, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, Heung-Yeung Shum.

 Pacific Graphics 2007, 116-125  [Paper] [Video] [Supplement]

 Direct Manipulation of Subdivision Surfaces on GPUs

 Kun Zhou, Xin Huang, Weiwei Xu, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2007), [Paper] [Video]

 Mesh Puppetry: Cascading Optimization of Mesh Deformation with Inverse Kinematics

 Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbrun, Hujun Bao, Baining Guo.

 ACM TOG (SIGGRAPH 2007), [Paper] [Video]

 Gradient Domain Editing of Deforming Mesh Sequences

 Weiwei Xu, Kun Zhou, Yizhou Yu, Qifeng Tan, Qunsheng Peng, Baining Guo.

 ACM TOG (SIGGRAPH 2007), [Paper] [Video]

 Interactive Relighting with Dynamic BRDFs

 Xin Sun, Kun Zhou, Yanyun Chen, Stephen Lin, Jiaoying Shi, Baining Guo.

 ACM TOG (SIGGRAPH 2007),  [Paper] [Video]

 Mesh Parameterization: Theory and Practice

 Alla Sheffer, Kai Hormann, Bruno L¨¦vy, Mathieu Desbrun, Kun Zhou.

 ACM SIGGRAPH 2007 Course 2, Sunday, to appear.

 Low Distortion Shell Map Generation

 Kai Ye, Kun Zhou, Zhigeng Pan, Yiying Tong, Baining Guo.

 IEEE Virtual Reality Conference, 2007.

 2D Shape Deformation Using Nonlinear Least Squares Optimization

 Yanlin Weng, Weiwei Xu, Yanchen Wu, Kun Zhou, Baining Guo.

 The Visual Computer, 22(9-11), 653-660, 2006. [Paper] [Video]

 Spherical Harmonics Scaling

 Jiaping Wang, Kun Xu, Kun Zhou, Stephen Lin, Shimin Hu, Baining Guo.

 The Visual Computer, 22(9-11), 713-720, 2006. [Paper] [Video]

 Fast Example-based Surface Texture Synthesis via Discrete Optimization

 Jianwei Han, Kun Zhou, Liyi Wei, Minmin Gong, Hujun Bao, Xinming Zhang, Baining Guo.

 The Visual Computer, 22(9-11), 918-925, 2006. [Paper]

 Geometrically Based Potential Energy for Simulating Deformable Objects

 Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Hujun Bao, Baining Guo.

 The Visual Computer, 22(9-11), 740-748, 2006.  [Paper]

 Variational Sphere Set Approximation for Solid Objects

 Rui Wang, Kun Zhou, John Snyder, Xinguo Liu, Hujun Bao, Qunsheng Peng, Baining Guo.

 The Visual Computer, 22(9-11), 612-621, 2006. [Paper]

 Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation

 Zhong Ren, Rui Wang, John Snyder, Kun Zhou, Xinguo Liu, Bo Sun, Peter-Pike Sloan, Hujun Bao, Qunsheng Peng, Baining Guo.

 ACM TOG (SIGGRAPH 2006), 977-986. [Paper] [Video]

 Mesh Quilting For Geometric Texture Synthesis

 Kun Zhou, Xin Huang, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2006), 690-697. [Paper] [Video]

 Subspace Gradient Domain Mesh Deformation

 Jin Huang, Xiaohan Shi, Xinguo Liu, Kun Zhou, Liyi Wei, Shanghua Teng, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2006), 1126-1134. [Paper] [Video]

 Precomputed Shadow Fields for Dynamic Scenes

 Kun Zhou, Yaohua Hu, Stephen Lin, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2005), 1196-1201. [Paper] [Video]

The source radiance field (SRF) idea is used in Halo 3 to represent local light sources.

 TextureMontage: Seamless Texturing of Arbitrary Surfaces From Multiple Images

 Kun Zhou, Xi Wang, Yiying Tong, Mathieu Desbrun, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2005), 1148-1155. [Paper] [Video] [Data]

 Large Mesh Deformation Using the Volumetric Graph Laplacian

 Kun Zhou, Jin Huang, John Snyder, Xinguo Liu, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2005), 496-503. [Paper] [Video]

 Decorating Surfaces With Bidirectional Texture Functions

 Kun Zhou, Peng Du, Lifeng Wang, Yasuyuki Matsushita, Jiaoying Shi, Baining Guo, Heung-Yeung Shum.

 IEEE Transaction on Visualization and Computer Graphics, 11(5), 519-528, 2005. [Paper] [Video]

 Iso-charts: Stretch-driven Mesh Parameterization Using Spectral Analysis

 Kun Zhou, John Snyder, Baining Guo, Heung-Yeung Shum.

 ACM Symposium on Geometry Processing 2004, 45-54.  [Paper]

 Iso-charts has been exposed in the D3DX library of DirectX 9 as UVAtlas functions.

 Mesh Editing with Poisson-Based Gradient Field Manipulation

 Yizhou Yu, Kun Zhou, Dong Xu, Xiaohan Shi, Hujun Bao, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2004), 644-651. [Paper] [Video]

 3D Surface Filtering Using Spherical Harmonics

 Kun Zhou, Hujun Bao, Jiaoying Shi.

 Computer-Aided Design, 36(4), 363-375, 2004.

 Synthesis of Progressively-Variant Texture on Arbitrary Surfaces

 Jingdan Zhang, Kun Zhou, Luiz Velho, Baining Guo, Heung-Yeung Shum.

 ACM TOG (SIGGRAPH 2003), 295-302. [Paper] [Video]