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Welcome to Billy Chen’s Home Page.
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Selected Publications
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Patents (11)
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Professional Activities
Program Committee Member PROCAMS 2008
Reviewer, ACM SIGGRAPH 2006, 2007, 2008 Reviewer, Eurographics, 2008 Reviewer, IEEE Virtual Reality, 2008 Reviewer, TVCG 2007 2008; Reviewer, 3DTV 2008 Reviewer, CVPR 2007 Reviewer, ICCV 2007 Reviewer, Eurographics Symposium on Rendering 2006 Reviewer, IEEE Visualization 2006 |
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Products (Tech transfer)
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Last updated: 11/12/08 |






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I am a researcher in Virtual Earth Labs, the research arm of Microsoft Virtual Earth. Our lab focuses on solving applied research problems in modeling, image understanding, and visualization. My interests are in image-based modeling, computer vision, and visualization.
Prior to Microsoft, I was a member of the Stanford Graphics Lab. My doctoral dissertation was on Novel Methods for Manipulating and Combining Light Fields. Marc Levoy was my advisor. |
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Billy Chen, Ph.D. Researcher Virtual Earth One Microsoft Way, Redmond, WA 98052 Tel: (425) 421-7831 http://research.microsoft.com/~bilchen
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Deep Photo: Model-Based Photograph Enhancement and Viewing Johannes Kopf, Boris Neubert, Billy Chen, Michael Cohen, Daniel Cohen-Or, Oliver Deussen, Matt Uyttendaele, Dani Lischinski SIGGRAPH Asia, 2008 |
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Interactive Techniques for Registering Images to Digital Terrain and Building Models Billy Chen, Gonzalos Ramos, Eyal Ofek, Michael Cohen, Steven Drucker, David Nister Microsoft Technical Report #MSR-TR-2008-115 |
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Video Carving (pdf) Billy Chen, Pradeep Sen Eurographics, 2008
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LightShop: Interactive Light Field Manipulation and Rendering Daniel Horn, Billy Chen ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games 2007
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Optical Splitting Trees for High-Precision Monocular Imaging (pdf) |
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Light Source Interpolation for Sparsely Sampled Reflectance Fields |
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Interactive Deformation of Light Fields |
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Dual Photography |
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Synthetic Aperture Confocal Imaging |
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Birds Eye Image Calibration in Virtual Earth The fall 2007 release of Microsoft Virtual Earth 3D uses my camera calibration code for showing Birds Eye images in VE3D.
In the Virtual Earth Map Control SDK v6.1, the PixelToLatLong method uses my calibration and ray-poly intersection algorithms. (Joe Schwartz helped immensely in the tech transfer)
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