Portrait of Baining Guo

Baining Guo

Distinguished Scientist

About

Baining Guo is a Distinguished Scientist with Microsoft Research. Prior to joining Microsoft in 1999, Baining was a senior staff researcher with Intel Research in Santa Clara, California. Baining received his PhD and MS degrees from Cornell University, and his BS from Peking University. He is a fellow of ACM, IEEE, and Royal Society of Canada.

Baining works in computer graphics, geometric modeling, virtual reality, and computer vision. His research focuses on three areas: DNN models for 3D graphics and imaging, statistical modeling of textures and appearances, and geometric modeling. His work is motivated by applications in the fields of virtual reality, video communication, digital content creation, and video gaming. He has invented computer graphics and video gaming technologies used by tens of millions of people worldwide. He was a keynote speaker in many graphics and visual computing conferences, including ACM/SIAM Solid and Physical Modeling (SPM), IEEE Shape Modeling International (SMI), IEEE Virtual Reality (IEEE-VR), IEEE Multimedia and Expo (ICME), IEEE Visual Communication and Image Processing (VCIP), Pacific Graphics (PG), Computer Animation and Social Agents (CASA), and IEEE ICASSP. He was an invited speaker in Geometric Modeling and Processing (GMP).

He served on program committees of most major comuter graphics conferences, including ACM SIGGRAPH, ACM SIGGRAPH Asia, ACM Symp on Virtual Reality Software and Technology (VRST ), ACM Symp on Solid and Physical Modeling (SPM), and Geometric Modeling and Processing (GMP). He was a member of ACM Siggraph Papers Advisory Group (2013-2015). He was the technical papers program chair of ACM SIGGRAPH Asia in 2014. He also served on the editorial boards of various computer graphics journals including IEEE Transactions on Visualization and Computer GraphicsIEEE Computer Graphics and Applications, and Elsevier Journal of Computer and Graphics.

 

郭百宁,“微软杰出科学家”之一,他于1999年加入微软公司,此前他是美国英特尔公司硅谷总部研究院的资深研究员。郭博士拥有美国康乃尔大学硕士和博士学位,北京大学学士学位。他是加拿大皇家科学院院士,也是美国计算机协会会士(ACM Fellow),以及电气电子工程师学会会士(IEEE Fellow)。

郭百宁博士的研究领域包括计算机图形学、几何建模,虚拟现实和计算机视觉。他的研究集中在三个方向:三维图形学和成像中的深度神经网络模型、纹理和外观建模的统计模型,以及几何建模。他的工作被广泛应用于虚拟现实、视频通信、数字内容创建,和视频游戏等多个领域。郭博士发明的计算机图形和视频游戏核心技术被全世界数以千万计的用户使用。

郭百宁博士是许多计算机图形学和视觉计算大会的主题演讲人,包括ACM/SIAM三维物体和物理建模大会(SPM)、IEEE三维物体建模国际大会(SMI)、IEEE虚拟现实大会(IEEE-VR)、IEEE多媒体博览会(ICME)、IEEE视觉通信和图像处理大会(VCIP)、太平洋图形学大会(PG)、计算机动画和社交智能体大会(CASA)和IEEE ICASSP。他曾在许多计算机图形会议的程序委员会任职,包括ACM SIGGRAPH、ACM SIGGRAPH Asia和IEEE Visualization。他是ACM Siggraph Papers Advisory Group的成员(2013-2015)。他于2014年担任ACM SIGGRAPH Asia学术论文程序委员会主席。他还担任多种计算机图形学期刊的编辑委员会成员,包括IEEE Transactions on Visualization and Computer Graphics、IEEE Computer Graphics and Applications和Elsevier Journal of Computer and Graphics。