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The Tablet PC significantly changes the way students and teachers
interact. This new technology has the potential to dramatically alter
the educational process. The ability to write, sketch, draw, or annotate
by using electronic ink and drawing tools; to share results
instantaneously; or to collaborate by using these tools in real time
adds completely new dimensions to classroom interaction.
When integrating Tablet PC technologies with the rapidly increasing
new knowledge and information in the computing sciences, undergraduate
computing education must rethink what it teaches students and how to
better enable students to learn. Many questions have arisen. We are just
beginning to learn how to best take advantage of these new communication
and collaboration resources. What are the ultimate outcomes for
computing education? How does this affect the content of the course or
curriculum? How does a Tablet PC change the interaction between teacher
and student, and how will this impact the classroom pedagogy? Are these
new pedagogies and strategies applicable to other disciplines? What is
the difference between the scenarios of the teacher-only tablet class
versus the setting where all students have one? Are there replicable
strategies, tools, and techniques that can scale across large numbers of
teachers and students?
The Tablet PC initiative will fund curriculum development projects
that explore the potential of the Tablet to help make computing content
and instruction more engaging and effective, resulting in higher success
rates for students and the ability to attract more and better quality
students to computing programs, as well as opening the world of
computing to non-computer science majors.
This initiative is managed by Jane Prey. |