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Mobile Devices

Learn more about the Mobile Devices initiative.


In the beginning computers were large, expensive, immovable, and rare. Today, computing power is small, cheap, mobile, and ubiquitous. More and more, computing pervades our lives and we use a wide variety of computing devices without regard for where we happen to be. The Microsoft Research University Relations Mobility initiative is focused on stimulating inquiry into the many challenges and opportunities that appear when computing devices travel with us and are always connected to the Internet. The following research topics are pursued under this initiative:

  • Scalable User Interfaces (ScUI)
    The mobile computing research area introduces an entirely new set of interaction challenges. As such, Microsoft Research is exploring projects that investigate novel techniques for one-handed interaction, and efficient screen rendering. Candidates for collaborative projects in ScUI include vector rendering and visualization approaches that take advantage of limited display real estate, and adapt the multiple sizes, orientations, and resolutions of target devices.
  • Mobile Devices in Academia
    This area explores novel ways the mobile devices can enhance the academic experience. Project areas include mobile/offline/online data services, and location-based computing explorations on campus. The goal is to create robust educational Web services that are offline-synchronized to a local store on a smart client (SmartPhone, Pocket PC, Tablet PC), and use accurate location information to enhance opportunities for collaboration and social computing.
  • Experimental Applications for Mobile Devices
    In the coming decade, mobile phones and wireless devices will replace PCs as the primary digital information tool worldwide. Much like the transformative effects of personal computing, mobile devices will have a similarly dramatic effect on the application landscape. Microsoft Research is exploring novel new applications for mobile devices. How will these devices connect and interact with other computing objects in the world? What core technologies need to be built to provide a framework for these new applications classes? In what ways will mobile devices augment the physical world with rich digital content?

 

This initiative is managed by John SanGiovanni.

 

 
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