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Gaming and Graphics
Helping the research and curriculum
development of gaming and graphics.
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Funded Projects
Here you can see the project updates from the funded projects.
Background
Academia is embracing computer games as an
important topic of research and curriculum in
computer science. Computer games provide a new
approach for the research and teaching of
traditional technologies in computer science
with tangible results and also foster
multi-disciplinary efforts.
In the Asia Pacific region, the game industry
has been developing very quickly. To meet the
increasing demand for core technologies and
talents in the emerging market, more and more
universities are initiating research and
developing curriculum under the topic of games.
Game production integrates a lot of
technologies, such as Graphics, Audio, AI,
Networking, Interaction Design etc. The
technical challenges of developing attractive
visual effects and the tangible results of
efforts make graphics technologies the most
outstanding direction in gaming research,
development and courses.
Microsoft Research Asia initiates the program of
"Gaming and Graphics" to encourage the research
and curriculum development of gaming and
graphics in universities.Topics of Interests
We support projects for innovative research
or creation of new curriculum introducing
advanced topics of gaming and graphics into
technical curricula.
The related Microsoft technologies and platforms
include:
- Windows and DirectX, a powerful games
development environment on PCs with
high-performance components of graphics,
sound, music, and 3-D animation;
- Microsoft Xbox, a mainstream platform to
support the development and running of
console games;
- Windows CE, an easy-to-use platform to
develop games on mobile devices.
Research of Core Gaming Technologies
Among the research topics of gaming
development listed below, we emphasize
graphics technologies. We encourage the
fundamental understanding of theories and
technologies of graphics under the context
of games development.
- Research of Graphics technologies
Real-time rendering, GPU processing,
reflectance and shading models, natural
phenomena, texture synthesis, geometric
modeling, and 2D vector graphics, etc.
- Research of AI and Behavior
Intelligent agents, emergent behavior,
dialog systems, etc.
- Interaction Design for Entertainment
Novel Games Interactive Experience
paradigm and UI Design to support it,
etc.
- Research of Emerging Games
Technologies
Network Games, Mobile Games, etc.
Curriculum of Games Production
Curriculum projects may focus on the
creation of full courses, or a series of
discrete teaching modules that could be
integrated into other courses or
programs of study. The emphasis is the
deep understanding and targeted
instruction of advanced topics of games
production based on the Microsoft
Technical platform and technologies. We
expect projects related to the following
topics:
- The Lifecycle of Game
Development
To produce a playable game including
the whole process from conception to
design, prototype, production and
testing.
- Content Production Pipeline and
Tools
To develop tools to manage work flow
and production processes of content.
- Game Engine Use and Development
To Use the popular game engines to
support efficient game development
and/or develop the experimental game
engine.
- Game Programming Technologies
To Develop the APIs and implement
the algorithms of the core
technologies of game production,
such as 3D rendering, shaders,
physics, AI, networking, etc.
- Sound Design and Production, and
Interactive Music
To design and develop game paradigm
and prototypes with solid sound and
music effects.
This program is supported by
the Internet Grapics Group, led by Dr.
Baining Guo and Dr. LiYi Wei, and
the Visual Computing Group, led by
Dr. Xiaoou Tang and Dr. Yingqing Xu,
at MSR Asia. |
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Contact Us
Please send us
email, or write to
Microsoft Research Asia, University Relations, 5th Floor, Beijing Sigma
Center, No.49 Zhichun Road, Haidian District,
Beijing 100080, P. R. China. |
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