Appearance-Space
Texture Synthesis
Abstract
The traditional approach in texture synthesis is to compare color neighborhoods with those of an exemplar. We
show that quality is greatly improved if pointwise colors are replaced by appearance vectors that incorporate
nonlocal information such as feature and radiance-transfer data. We perform dimensionality reduction on these
vectors prior to synthesis, to create a new appearance-space exemplar. Unlike a texton space, our appearance
space is low-dimensional and Euclidean. Synthesis in this information-rich space lets us reduce runtime
neighborhood vectors from 5x5 grids to just 4 locations. Building on this unifying framework, we introduce novel
techniques for coherent anisometric synthesis, surface texture synthesis directly in an ordinary atlas, and
texture advection. Remarkably, we achieve all these functionalities in real-time, or 3 to 4 orders of magnitude
faster than prior work.
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