| CAPTURE | The capture platform is a
Meade
LX200 telescope mount. The telescope was removed to accommodate a
Canon 1DS Mark II with a 100-400mm zoom lens. Custom software was
developed to control the system. The
ASCOM SDK was used to control
the Meade mount, the
Canon SDK was used to control the camera. The
camera was typically set to ISO 50, Aperture Priority - f11, and RAW
capture. Multiple SanDisk 4GB CF cards were used per shoot. |
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|
PICTURE LOADING |
We used Adobe's DNG convertor to convert Canon's CR2 files to DNG. A DNG reader was developed using the excellent WIC APIs to parse the DNG file. |
RAW PROCESSING |
Demosaicing to convert the RAW files to color images was done using this algorithm. |
CHROMATIC ABERRATION |
Some of the images had significant chromatic aberration. We used a new technique, (available soon), to characterize and remove the chromatic aberration. |
HDR CONVERSION |
The color converted 16 bit sensor images are divided by their exposure times to create floating point HDR images. |
IMAGE ALIGNMENT |
We use a customized image stitcher to align the images. The algorithm works by automatically generating and matching feature points. |
HDR REFINEMENT |
Dividing by exposure wasn't quite accurate enough to generate exactly corresponding HDR values between overlapping images. Thus, once the images are aligned we solve for a new set of exposures that make overlapping HDR values match. The algorithm is described here. |
WHITE BALANCE |
A single neutral point is selected in one of the images and this sets the white balance for the entire stitched panorama. |
SEAM SELECTION |
Seams between the images are selected such that they are as invisible as possible. The graph-cut algorithm described here is used. Note only seam selection is performed, no blending is done on the overlapping images. If the HDR conversion/refinement done above is accurate enough no blending should be necessary. |
RENDER HDR PYRAMID |
The HDR panorama is rendered out as a tiled pyramid. Each tile is 256x256 and stored as an 128bit floating point HDPhoto image. In order to avoid successive compress/de-compress cycles the lossless compression feature of HDPhoto is used. |
RENDER TONE-MAP PYRAMID |
In order to display the 128bit HDR image
it must be converted to 24bit RGB. This is done using a simple
tone-mapping technique of creating a slowly varying exposure map for the
image. |
'Squamish Wall Exposure Map |
|
COMPRESS TONE-MAP PYRAMID |
The tone-mapped pyramid is saved as 24bit RGB HDPhoto tiles. |
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