*
Quick Links|Home|Worldwide
Microsoft*
Search for


European Science Initiative
Funding Opportunities  

Call for Proposals: Create, Play and Learn 2004

Re-thinking the relationship between computing, fun, play, creativity and learning.


Microsoft Research selected 7 proposals for the "Create, Play and Learn" call for proposals. The goal of each project is to challenge existing assumptions about computing in the social, cultural and creative context, through a defined research project that can advance the state of the art.

Award Recipients

Augmented hybrid ecosystems: A place for living digital and natural inhabitants
Javier Jaén, Polytechnic University of Valencia, Spain

Augmented Hybrid Ecosystems (AHEs) are environments where both artificial and natural entities coexist, and are seen as “Ecosystems” because both types of entities compete, collaborate and engage in different types of relationships as coexisting inhabitants to achieve their respective goals. The main purpose of the project is to explore the feasibility of AHEs in which Laws governing competition and collaboration may be defined, people are “augmented” and may build collaborative spaces, available services for the inhabitants of an ecosystem have a 3D embodiment, complex cognitive tasks like learning are supported, and the social implications of AHEs can be studied in a controlled environment. The research will be centred on the definition and support of semantic spaces in AHEs, the design and development of development environments for AHEs, and the dynamic creation of collaboration and competition models with machine learning strategies.

A user-centred design of an affective diary
Kristina Höök, SICS Interaction lab, Sweden

The purpose of the project is the creation of a “diary” medium in which users can express themselves through creating narratives using a range of memorabilia, such a photographs, videos, sound recordings, SMS/MMS, collected during the day. The project team will design and implement an experience prototype on a representation of body memorabilia in such a form that they can be relived/experienced even if represented in another medium. The project will investigate also on support for comic book like narrative organisation of collected materials.

Backseat playground
Oskar Juhlin, Interactive Institute, Sweden

The purpose of backseat playground is to design and implement a game prototype that enables kids travelling in the back seat of cars to enjoy a rich gaming experience where narrative episodes and embedded game play combine with the experience of travelling through the road network. In the project it will be developed a stand alone prototype for a back seat game, a framework to implement games of vast roads.

Developing a tablet-based games platform for elders: a socio-technical approach
Ian Sommerville, University: Lancaster University, United Kingdom

The objective of this proposal is to build a games platform for tablet computers for use by older adults with little or no experience of computer use. The aim is to enrich the quality of life of elderly people by using computer-based systems to help elders cope with the normal consequences of ageing and to allow them to maintain communications with each others and with their families. The work therefore has a social computing emphasis and will provide elders with a range of communication facilities integrated with the game playing environment.

Music mood wheel: Interfaces for intuitive search for music on mobile devices
Goffredo Haus, University of Milan, Italy

The objectives of this research project are: to improve the search speed on mobile devices for listening to music; to make listening to music more comfortable; to reduce informational overload connected to music search. The scientific part aims to create reports and data on key issues related to MAUI interface, music listening behaviours, and to design recommendations for intuitive interface for music devices.

On_message@home
Mark Perry, Brunel University, United Kingdom

The project will examine communication practices within the home that are used for informing and coordinating other family members to motivate the design of prototype interactive displays and interactive device designs that support technologically augmented messaging. The project also aims to define new directions and insights into domestic technology design that will better meet user needs.

Regrets [Cambridge]
Jane Mulfinger, University of Westminster, United Kingdom

This project is investigating about invention of new genres of human communication. Exploration of new ways of communication that link person-to-place and place-to-person that allows the creation of wholly new forms of content, dependent upon the places and persons in question. The project will create six to ten purpose-built mobile computer stations, publicly located in and around Cambridge during Christmas time to collect anonymously submitted regrets from the public to comprise a sociological database of contemporary remorse. Instant feedback to the individual user based on other contributors’ similar concerns is algorithmically generated and calculated to “share the burden”.

 

2020 Science Report

 
 
European Science Initiative
 
Call for Proposals
 
Contact us

©2008 Microsoft Corporation. All rights reserved. Terms of Use |Trademarks |Privacy Statement