Probes are used to inspect a goal (aka problem) and collect information that may be used to decide which solver and/or preprocessing step will be used. The complete list of probes may be obtained using the procedures Context.NumProbes and Context.ProbeNames. It may also be obtained using the command (help-tactics) in the SMT 2.0 front-end.
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| double | Apply (Goal g) |
| | Execute the probe over the goal.
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| void | Dispose () |
| | Disposes of the underlying native Z3 object.
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Probes are used to inspect a goal (aka problem) and collect information that may be used to decide which solver and/or preprocessing step will be used. The complete list of probes may be obtained using the procedures Context.NumProbes and Context.ProbeNames. It may also be obtained using the command (help-tactics) in the SMT 2.0 front-end.
Definition at line 34 of file Probe.cs.
Execute the probe over the goal.
- Returns
- A probe always produce a double value. "Boolean" probes return 0.0 for false, and a value different from 0.0 for true.
Definition at line 41 of file Probe.cs.
{
Contract.Requires(g != null);
Context.CheckContextMatch(g);
return Native.Z3_probe_apply(Context.nCtx, NativeObject, g.NativeObject);
}
Apply the probe to a goal.
Definition at line 52 of file Probe.cs.