A goal (aka problem). A goal is essentially a set of formulas, that can be solved and/or transformed using tactics and solvers.
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| Z3_goal_prec | Precision [get] |
| | The precision of the goal.
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| bool | IsPrecise [get] |
| | Indicates whether the goal is precise.
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| bool | IsUnderApproximation [get] |
| | Indicates whether the goal is an under-approximation.
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| bool | IsOverApproximation [get] |
| | Indicates whether the goal is an over-approximation.
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| bool | IsGarbage [get] |
| | Indicates whether the goal is garbage (i.e., the product of over- and under-approximations).
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| bool | Inconsistent [get] |
| | Indicates whether the goal contains `false'.
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| uint | Depth [get] |
| | The depth of the goal.
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| uint | Size [get] |
| | The number of formulas in the goal.
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| BoolExpr[] | Formulas [get] |
| | The formulas in the goal.
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| uint | NumExprs [get] |
| | The number of formulas, subformulas and terms in the goal.
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| bool | IsDecidedSat [get] |
| | Indicates whether the goal is empty, and it is precise or the product of an under approximation.
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| bool | IsDecidedUnsat [get] |
| | Indicates whether the goal contains `false', and it is precise or the product of an over approximation.
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A goal (aka problem). A goal is essentially a set of formulas, that can be solved and/or transformed using tactics and solvers.
Definition at line 31 of file Goal.cs.