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Zicheng Liu |
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Email Address Phone Fax |
Microsoft Research (425) 703-9662 (425) 936-7329 |
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Senior Researcher |
office |
Building 113/2116 |
Zicheng Liu received his Ph.D. in computer science from Princeton University in 1996 . He got his B.S. degree in mathematics from HuaZhong Normal University, Wuhan, China, in 1984, and M.S. in operation research from the Institute of Applied Mathematics, Chinese Academy of Sciences, in 1989. Before joining Microsoft Research, he worked at Silicon Graphics Inc as a member of technical staff for two years where he developed the trimmed NURBS tessellator which was shipped in both OpenGL and the OpenGL Optimizer. His current research interests include human activity recognition, 3D face modeling and animation, and multimedia signal processing. He has worked on a variety of topics including Steiner trees, average case complexity, linked figure animation, and trimmed NURBS tessellation for large CAD model visualization. He was a co-chair of the IEEE International Workshop on Multimedia Technologies in E-Learning and Collaboration (Oct. 17, 2003, Nice, France), a program co-chair of 2006 IEEE International Workshop on Multimedia Signal Processing (MMSP-06), Victoria, Canada, a media co-chair of 2007 International Conference on Multimedia and Expo (ICME07), Beijing, China, and a Technical Program Co-Chair of 2010 IEEE International conference on Multimedia and Expo (ICME2010), Singapore. He is a general co-chair of 2012 IEEE Visual Communication and Image Processing, San Diego, and a program co-chair of 2014 IEEE International Conference on Multimedia and Expo (ICME 2014). He has served in the technical committee for many international conferences. He was a member of the Audio and Electroacoustics Committee of IEEE Signal Processing Society. He is a member of the Multimedia Systems and Applications Technical Committee of CAS society. He is an associate editor of Machine Vision and Applications, and an associate editor of Journal of Visual Communications and Image Representation. He is a senior member of IEEE, and an affiliate professor in the department of Electrical Engineering, University of Washington.
2013 CVPR Workshop on Human Activity Understanding from 3D Data (HAU3D'13) (call for papers)
Special issue on Benchmark Evaluation of RGB-D Based Visual Recognition Algorithms (Call for papers), Machine Vision and Applications (MVA).
Special issue on Visual Understanding and Applications with RGB-D Cameras (Call for papers), Journal of Visual Communication and Image Representation (JVCI).
IEEE Visual Communications and Image Processing (VCIP2012) (Call for papers).
MSR Action Recognition Datasets and Codes
Tutorial slides at Face and Gesture 2013: Part II (Part I will be posted soon)
Publications:
Book:
Face
Geometry and Appearance Modeling: Concepts and Applications [Hardcover]
Zicheng Liu, Zhengyou Zhang
Cambridge University Press, 2011
Foreword by Demetri Terzopoulos
Face (Modeling, Relighting, Expression, Animation)
Distributed and ad hoc Microphone Arrays, Bone conductive microphones
Multimedia Collaboration and Video Conferencing
Human Interactive Proofs (HIPs)
Click here for a complete list of publications
Media coverage:
CNET News: Microsoft Demos Robotic Receptionist, USA Today , Virtual receptionist video demo video (68MB, WMV format).
Red Herring Magazine by Niall McKay (4/5): Let's play with Microsoft
CBS Saturday Early Show with Renay San Miguel (4/21) : MPEG file (77 MB).
KOMO 4(ABC local news) (5/10): Low resolution(2.5MB), Higher Resolution (12MB).
Cool pictures and animations from my work on linked figure animation:
basketball players (MPEG,350K)
diving simulation (MPEG, 250K)