Comparison to
Vector Magic


We compare against the commercial Vector Magic software.

The results were created with the registered online version available at http://vectormagic.com.

Please note: most vectorization tools, such as Vector Magic, are designed for much larger input images. In the paper we give a detailed explanation for why they perform less successfully on tiny pixel art inputs. The results below do not make a statement about the quality one can achieve on input images within the design range of these tools, they merely show that there is a need for specialized algorithms for very tiny images. It should also be noted that our algorithm does not generalize to large images with noise or anti-aliased edges. Click here to see some very nice Vector Magic results on such challenging images.


Yoshi 1
Super Mario World 2: Yoshi's Island, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Yoshi 2
Super Mario World 2: Yoshi's Island, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bowser
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Boo
Super Mario World, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Dolphin
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Help
Super Mario World, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Mario 2
Super Mario World, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Mario and Yoshi 2
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Mushroom
Super Mario World, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Yoshi 3
Super Mario World, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Chest
Super Mario All Stars, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Peach 1
Super Mario All Stars, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Peach 2
Super Mario All Stars, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Mario
Super Mario Bros, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Mario and Yoshi
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Toad
Super Mario All Stars, © Nintendo

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Koopa
Super Mario World 2: Yoshi's Island, © Nintendo

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Invader 1
Space Invaders, © Taito

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Invader 2
Space Invaders, © Taito

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Invader 3
Space Invaders, © Taito

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Invader 4
Space Invaders, © Taito

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Invader 5
Space Invaders, © Taito

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Invader 6
Space Invaders, © Taito

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Grandpa
Secret of Mana, © Square

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Fake Sage Joch
Secret of Mana, © Square

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Rabite
Secret of Mana, © Square

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Randi 1
Secret of Mana, © Square

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Randi 2
Secret of Mana, © Square

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Salamando
Secret of Mana, © Square

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Broad Sword
Secret of Mana, © Square

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bomber 1
Super Bomberman, © Hudson Soft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bomber 2
Super Bomberman, © Hudson Soft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bomber 3
Super Bomberman, © Hudson Soft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bomber 4
Super Bomberman, © Hudson Soft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bomber 5
Super Bomberman 4, © Hudson Soft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bomber 6
Super Bomberman 4, © Hudson Soft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bomber 7
Super Bomberman 4, © Hudson Soft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Bomber 8
Super Bomberman 4, © Hudson Soft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Axe Battler 1
Golden Axe 2, © Sega

Input Nearest (4x) Our Method (4x) Vector Magic (4x)


Axe Battler 2
Golden Axe 2, © Sega

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Arc Skeleton
Golden Axe, © Sega

Input Nearest (8x) Our Method (8x) Vector Magic (8x)


Critical Error
TOS Operating System, © Atari

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Save Icon
, © Artists Valley

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Cursor 1
Windows Vista, © Microsoft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Cursor 2
Windows 3.1, © Microsoft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


386 Enhanced
Windows 3.1, © Microsoft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Control Panel
Windows 3.1, © Microsoft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Fonts
Windows 3.1, © Microsoft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Keyboard
Windows 3.1, © Microsoft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Ports
Windows 3.1, © Microsoft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Setup
Windows 3.1, © Microsoft

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Baelog
Lost Vikings, © Blizzard

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Eric
Lost Vikings, © Blizzard

Input Nearest (16x) Our Method (16x) Vector Magic (16x)


Olaf
Lost Vikings, © Blizzard

Input Nearest (16x) Our Method (16x) Vector Magic (16x)