Comparison to
ARDECO


We compare against method described in

Gregory Lecot, Bruno Lévy,
ARDECO: Automatic Region DEtection and Conversion,
Eurographics Symposium on Rendering, 2006

The results were created with the author's original implementation, available here:
http://alice.loria.fr/WIKI/index.php/Graphite/Ardeco

Please note: most vectorization tools, such as ARDECO, are designed for much larger input images. In the paper we give a detailed explanation for why they perform less successfully on tiny pixel art inputs. The results below do not make a statement about the quality one can achieve on input images within the design range of these tools, they merely show that there is a need for specialized algorithms for very tiny images. It should also be noted that our algorithm does not generalize to large images with noise or anti-aliased edges. Click here to see some very nice ARDECO results on such challenging images.


Help
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)


Mario and Yoshi 2
Super Mario World, © Nintendo

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)


Yoshi 3
Super Mario World, © Nintendo

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Bomber 4
Super Bomberman, © Hudson Soft

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386 Enhanced
Windows 3.1, © Microsoft

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Keyboard
Windows 3.1, © Microsoft

Input Nearest (8x) Our Method (8x) ARDECO (flat colors) ARDECO (gradients)