Hugues Hoppe   Hugues Hoppe   [pronunciation]
Principal researcher & Manager, Computer Graphics Group of Microsoft Research.
Address: Microsoft Research, One Microsoft Way, Redmond, WA 98052-6399, USA
Email: hhoppe email
Web: http://research.microsoft.com/~hoppe/ or http://hhoppe.com/
Internal: http://msrweb/~hhoppe/

Research interests

Large-scale imagery

Large planar and spherical images motivate novel processing techniques.
[ streaming multigrid, distributed processing, metric-aware spherical processing, optimizing multiscale continuity ]

Parallel spatial data structures

The SIMD parallelism in GPUs benefits from new efficient random-access spatial structures.
[ geometry clipmaps, perfect spatial hashing, compressed trees, factored images, vector graphics, view-dependent refinement ]

Texture synthesis

Given a compact texture exemplar, a parallel algorithm can efficiently generate spatially infinite deterministic content.
[ parallel controllable texture synthesis, appearance-space texture synthesis, vector field design, lapped textures ]

Geometry images (regularly sampled surfaces)

With optimized graphics pipelines, geometry might be represented using ordinary grids just like texture images.
[ geometry images, spherical parameterization and remeshing, smooth geometry images, multi-chart geometry images, geometry clipmaps ]

Progressive meshes (irregular connectivity)

Progressive meshes define a lossless, continuous-resolution representation of arbitrary meshes, and support scalable rendering, geomorphs, progressive transmission, and compression. They are exposed in the D3DX library of Microsoft DirectX 8.
[ mesh optimization, progressive meshes, progressive simplicial complexes, view-dependent refinement of PMs, ... ]

Subdivision-based multiresolution (semi-regular connectivity)

Mesh refinement based on uniform subdivision provides more structure than irregular meshes.
[ multiresolution analysis of arbitrary meshes, displaced subdivision surfaces ]

Surface parameterization (geometry texturing)

Textures map regularly sampled images onto irregular mesh geometry.
[ atlases in silhouette clipping, texture mapping progressive meshes, signal-specialized parameterization, and multi-chart geometry images ]
[ instanced charts in lapped textures, real-time fur rendering, and real-time hatching ]
[ also spherical parameterization and geometry image parameterization ]

Surface reconstruction (geometry creation)

My PhD thesis addresses automatic reconstruction of surface models from scanned 3D points.
[ surface reconstruction from unorganized points, mesh optimization, piecewise smooth surface reconstruction,
   Poisson surface reconstruction, multilevel streaming for out-of-core reconstruction, multi-view stereo, parallel Poisson reconstruction ]

Some recent demos

Demo of cliplets

Cliplets: Juxtaposing still and dynamic imagery.

This tool creates cinemagraphs and more general spatiotemporal compositions from ordinary handheld video. Demo
Demo of freeform vector graphics

Freeform vector graphics.

Interactive authoring system that builds on thin-plate splines to enable a richer class of vector graphics. The user sketches a variety of curves and points to intuitively control color interpolation within the resulting image. (This demo runs best on a fast multicore CPU.) Demo 20111003
Demo of random-access vector graphics

Random-access vector graphics.

Antialiased vector graphics rendered on arbitrary surfaces or under arbitrary deformations. We create a coarse lattice in which each cell contains a variable-length encoding of the graphics primitives that overlap it. These cell-specialized encodings are interpreted at runtime within a pixel shader. Demo 20080613
Demo of terrain rendering using geometry clipmaps

Rendering of terrains using geometry clipmaps.

Terrain rendering using a set of nested regular grids. The terrain is either incrementally decompressed from a compact in-memory representation or synthesized on the fly as a user navigates within an infinite landscape. Demo 20060328

Publications

See all abstracts and hindsights, ACM author profile, Google Scholar, Microsoft Academic Search.
Screened Poisson surface reconstruction

Screened Poisson surface reconstruction.

Michael Kazhdan, Hugues Hoppe.

ACM Trans. Graphics, to appear.

Improved geometric fidelity and faster hierarchical solver.

Cliplets: Juxtaposing still and dynamic imagery

Cliplets: Juxtaposing still and dynamic imagery.

Neel Joshi, Sisil Mehta, Steven Drucker, Eric Stollnitz, Hugues Hoppe, Matt Uyttendaele, Michael Cohen.

UIST 2012. (Best Paper Award)

Cinemagraphs and more general spatiotemporal compositions from handheld video.

A subdivision-based representation for vector image editing

A subdivision-based representation for vector image editing.

Zicheng Liao, Hugues Hoppe, David Forsyth, Yizhou Yu.

IEEE Trans. Vis. Comput. Graphics, 18(11), Nov. 2012. (Spotlight Paper)

Piecewise-smooth subdivision for representing and manipulating images.

GPU-efficient recursive filtering and summed-area tables

GPU-efficient recursive filtering and summed-area tables.

Diego Nehab, André Maximo, Rodolfo Lima, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.

Efficient overlapped computation of successive recursive filters on 2D images.

Freeform vector graphics with controlled thin-plate splines

Freeform vector graphics with controlled thin-plate splines.

Mark Finch, John Snyder, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.

Rich set of curve and point controls for intuitive and expressive color interpolation.

Image-space bidirectional scene reprojection

Image-space bidirectional scene reprojection.

Lei Yang, Yu-Chiu Tse, Pedro Sander, Jason Lawrence, Diego Nehab, Hugues Hoppe, Clara Wilkins.

ACM Trans. Graphics (SIGGRAPH Asia), 30(6), 2011.

Real-time temporal upsampling through image-based reprojection of adjacent frames.

Real-time classification of dance gestures from skeleton animation

Real-time classification of dance gestures from skeleton animation.

Michalis Raptis, Darko Kirovski, Hugues Hoppe.

Symposium on Computer Animation 2011. (Honorable Mention)

Recognition of Kinect motions using robust, low-dimensional feature vectors.

Generalized sampling in computer graphics

Generalized sampling in computer graphics.

Diego Nehab, Hugues Hoppe.

IMPA Tech. Report E022/2011 & Microsoft Research MSR-TR-2011-16, February 2011.

Extension of recent signal-processing techniques to graphics filtering.

Antialiasing recovery

Antialiasing recovery.

Lei Yang, Pedro Sander, Jason Lawrence, Hugues Hoppe.

ACM Trans. Graphics, 30(3), 2011.

Fast removal of jaggies introduced by many nonlinear image processing operations.

Optimizing continuity in multiscale imagery

Optimizing continuity in multiscale imagery.

Charles Han, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH Asia), 29(6), 2010.

Visually continuous mipmap pyramid spanning differing coarse- and fine-scale images.

Metric-aware processing of spherical imagery

Metric-aware processing of spherical imagery.

Michael Kazhdan, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH Asia), 29(6), 2010.

Adaptively discretized equirectangular map for accurate spherical processing.

Seamless montage for texturing models

Seamless montage for texturing models.

Ran Gal, Yonatan Wexler, Eyal Ofek, Hugues Hoppe, Daniel Cohen-Or.

Computer Graphics Forum (Eurographics), 29(2), 479-486, 2010.

Optimized alignment and merging of photographs for texturing approximate geometry.

Distributed gradient-domain processing of planar and spherical images

Distributed gradient-domain processing of planar and spherical images.

Michael Kazhdan, Dinoj Surendran, Hugues Hoppe.

ACM Trans. Graphics, 29(2), 14, 2010.

Spherical gradient-domain processing on a Terapixel sky.

Amortized supersampling

Amortized supersampling.

Lei Yang, Diego Nehab, Pedro Sander, Pitchaya Sitthi-amorn, Jason Lawrence, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH Asia), 28(5), 2009.

Adaptive reuse of pixels from previous frames for high-quality antialiasing.

Parallel Poisson surface reconstruction

Parallel Poisson surface reconstruction.

Matthew Bolitho, Michael Kazhdan, Randal Burns, Hugues Hoppe.

International Symposium on Visual Computing 2009.

Parallelization of Poisson reconstruction using domain decomposition.

Parallel view-dependent level-of-detail control

Parallel view-dependent level-of-detail control.

Liang Hu, Pedro Sander, Hugues Hoppe.

IEEE Trans. Vis. Comput. Graphics, 16(5), 2010.

Extended journal version with applications.

Parallel view-dependent refinement of progressive meshes

Parallel view-dependent refinement of progressive meshes.

Liang Hu, Pedro Sander, Hugues Hoppe.

Symposium on Interactive 3D Graphics and Games 2009, 169-176.

Selective refinement of irregular mesh hierarchy using GPU streaming passes.

Efficient traversal of mesh edges using adjacency primitives

Efficient traversal of mesh edges using adjacency primitives.

Pedro Sander, Diego Nehab, Eden Chlamtac, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH Asia), 27(5), 2008.

Fast rendering of shadow volumes, silhouettes, and motion blur.

Random-access rendering of general vector graphics

Random-access rendering of general vector graphics.

Diego Nehab, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH Asia), 27(5), 2008.

GPU rendering of vector art over surfaces using cell-specialized descriptions.

Factoring repeated content within and among images

Factoring repeated content within and among images.

Huamin Wang, Yonatan Wexler, Eyal Ofek, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 27(3), 2008.

Megatexture encoded by indirecting into an optimized epitome image.

Streaming multigrid for gradient-domain operations on large images

Streaming multigrid for gradient-domain operations on large images.

Michael Kazhdan, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 27(3), 2008.

Perform k multigrid V-cycles in just k-1 streaming passes over the data.

Multi-view stereo for community photo collections

Multi-view stereo for community photo collections.

Michael Goesele, Noah Snavely, Brian Curless, Hugues Hoppe, Steven Seitz.

IEEE International Conference on Computer Vision (ICCV) 2007.

Detailed 3D models reconstructed from crawled Internet images.

Design of tangent vector fields

Design of tangent vector fields.

Matthew Fisher, Peter Schröder, Mathieu Desbrun, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 26(3), 2007.

Interactive control of direction fields for real-time surface texture synthesis.

Compressed random-access trees for spatially coherent data

Compressed random-access trees for spatially coherent data.

Sylvain Lefebvre, Hugues Hoppe.

Symposium on Rendering 2007.

Efficient representation of coherent image data such as lightmaps and alpha mattes.

Unconstrained isosurface extraction on arbitrary octrees

Unconstrained isosurface extraction on arbitrary octrees.

Michael Kazhdan, Allison Klein, Ketan Dalal, Hugues Hoppe.

Symposium on Geometry Processing 2007.

Highly adaptable watertight surface from an unconstrained octree.

Multi-level streaming for out-of-core surface reconstruction

Multi-level streaming for out-of-core surface reconstruction.

Matthew Bolitho, Michael Kazhdan, Randal Burns, Hugues Hoppe.

Symposium on Geometry Processing 2007.

Out-of-core solution of huge Poisson system to reconstruct 3D scans.

Poisson surface reconstruction

Poisson surface reconstruction.

Michael Kazhdan, Matthew Bolitho, Hugues Hoppe.

Symposium on Geometry Processing 2006, 61-70.

Reconstruction that considers all points at once for resilience to data noise.

Perfect spatial hashing

Perfect spatial hashing.

Sylvain Lefebvre, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 25(3), 2006.

Sparse spatial data packed into a dense table using a simple collision-free map.

Appearance-space texture synthesis

Appearance-space texture synthesis.

Sylvain Lefebvre, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 25(3), 2006.

Improved synthesis quality and efficiency by pre-transforming the exemplar.

Parallel controllable texture synthesis

Parallel controllable texture synthesis.

Sylvain Lefebvre, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 24(3), 2005.

Parallel synthesis of infinite deterministic content, with intuitive user controls.

Fast exact and approximate geodesics on meshes

Fast exact and approximate geodesics on meshes.

Vitaly Surazhsky, Tatiana Surazhsky, Danil Kirsanov, Steven Gortler, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 24(3), 2005.

Efficient computation of shortest paths and distances on triangle meshes.

Terrain rendering using GPU-based geometry clipmaps

Terrain rendering using GPU-based geometry clipmaps.

Arul Asirvatham, Hugues Hoppe.

GPU Gems 2, M. Pharr and R. Fernando, eds., Addison-Wesley, March 2005.

Real-time terrain rendering with all data processing on the GPU.

Geometry clipmaps: Terrain rendering using nested regular grids

Geometry clipmaps: Terrain rendering using nested regular grids.

Frank Losasso, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.

New terrain data structure enabling real-time decompression and synthesis.

Digital photography with flash and no-flash image pairs

Digital photography with flash and no-flash image pairs.

Georg Petschnigg, Maneesh Agrawala, Hugues Hoppe. Richard Szeliski, Michael Cohen, Kentaro Toyama.

ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.

Combining detail of a flash image with ambient lighting of a non-flash image.

Inter-surface mapping

Inter-surface mapping.

John Schreiner, Arul Asirvatham, Emil Praun, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 23(3), 2004.

Automatic creation of low-distortion parametrizations between meshes.

Removing excess topology from isosurfaces

Removing excess topology from isosurfaces.

Zoë Wood, Hugues Hoppe, Mathieu Desbrun, Peter Schröder.

ACM Trans. Graphics, 23(2), April 2004, 190-208.

Repair of tiny topological handles in scanned surface models.

Signal-specialized parameterization for piecewise linear reconstruction

Signal-specialized parameterization for piecewise linear reconstruction.

Geetika Tewari, John Snyder, Pedro Sander, Steven Gortler, Hugues Hoppe.

Symposium on Geometry Processing 2004, 57-66.

Optimizing texture coordinates based on nonlinearity of texture content.

Consistent spherical parameterization

Consistent spherical parameterization.

Arul Asirvatham, Emil Praun, Hugues Hoppe.

Computer Graphics and Geometric Modeling (CGGM) 2005 Workshop.

Low-distortion mapping between genus-zero shapes.

Shape compression using spherical geometry images

Shape compression using spherical geometry images.

Hugues Hoppe, Emil Praun.

MINGLE 2003 Workshop. In Advances in Multiresolution for Geometric Modelling, N. Dodgson, M. Floater, M. Sabin (eds.), Springer-Verlag, 27-46.

Concise shape description exploiting 2D image compression techniques.

Smooth geometry images

Smooth geometry images.

Frank Losasso, Hugues Hoppe, Scott Schaefer, Joe Warren.

Symposium on Geometry Processing 2003, 138-145.

Subdivision and displacement of genus-zero mesh realized as GPU image processing.

Spherical parametrization and remeshing

Spherical parametrization and remeshing.

Emil Praun, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 22(3), 2003.

Robust mapping of a surface onto a sphere, allowing 2D-grid resampling.

Multi-chart geometry images

Multi-chart geometry images.

Pedro Sander, Zoë Wood, Steven Gortler, John Snyder, Hugues Hoppe.

Symposium on Geometry Processing 2003, 146-155.

Surface shape represented using an atlas of charts within a regular grid.

Geometry videos: A new representation for 3D animations

Geometry videos: A new representation for 3D animations.

Hector Briceño, Pedro Sander, Leonard McMillan, Steven Gortler, Hugues Hoppe.

Symposium on Computer Animation 2003, 136-146.

3D animated shape represented as a geometry-image volume.

Geometry images

Geometry images.

Xianfeng Gu, Steven Gortler, Hugues Hoppe.

ACM Trans. Graphics (SIGGRAPH), 21(3), 2002.

Connectivity-free resampling of an arbitrary shape into a regular 2D grid.

Signal-specialized parametrization

Signal-specialized parametrization.

Pedro Sander, Steven Gortler, John Snyder, Hugues Hoppe.

Eurographics Workshop on Rendering 2002, 87-100.

Optimization of texture coordinates for accurate representation of given content.

Texture mapping progressive meshes

Texture mapping progressive meshes.

Pedro Sander, John Snyder, Steven Gortler, Hugues Hoppe.

ACM SIGGRAPH 2001 Proceedings, 409-416.

Texture atlas compatible across levels of detail, and parameterization stretch.

Fine tone control in hardware hatching

Fine tone control in hardware hatching.

Matthew Webb, Emil Praun, Adam Finkelstein, Hugues Hoppe.

Symposium on Non-Photorealistic Animation and Rendering (NPAR) 2002, 53-58.

Crisper rendering of illumination-modulated ink strokes.

Real-time hatching

Real-time hatching.

Emil Praun, Hugues Hoppe, Matthew Webb, Adam Finkelstein.

ACM SIGGRAPH 2001 Proceedings, 581-586.

Fast nonphotorealistic rendering using precomputed tonal art maps.

Real-time fur over arbitrary surfaces

Real-time fur over arbitrary surfaces.

Jed Lengyel, Emil Praun, Adam Finkelstein, Hugues Hoppe.

Symposium on Interactive 3D Graphics 2001, 227-232.

Rendering of shells and fins over general meshes.

Lapped textures

Lapped textures.

Emil Praun, Adam Finkelstein, Hugues Hoppe.

ACM SIGGRAPH 2000 Proceedings, 465-470.

Texture synthesis over arbitrary surfaces.

Displaced subdivision surfaces

Displaced subdivision surfaces.

Aaron Lee, Henry Moreton, Hugues Hoppe.

ACM SIGGRAPH 2000 Proceedings, 85-94.

Automatic conversion of detailed mesh to displaced surface, and its benefits.

Discontinuity edge overdraw

Discontinuity edge overdraw.

Pedro Sander, Hugues Hoppe, John Snyder, Steven Gortler.

Symposium on Interactive 3D Graphics 2001, 167-174.

Antialiased edges rendered along silhouettes to remove spatiotemporal jaggies.

Silhouette clipping

Silhouette clipping.

Pedro Sander, Xianfeng Gu, Steven Gortler, Hugues Hoppe, John Snyder.

ACM SIGGRAPH 2000 Proceedings, 327-334.

Efficient computation of mesh silhouette, used to clip coarse geometry.

Silhouette mapping

Silhouette mapping.

Xianfeng Gu, Steven Gortler, Hugues Hoppe, Leonard McMillan, Benedict Brown, Abraham Stone.

Technical Report TR-1-99, Dept. of Computer Science, Harvard University, March 1999.

Interpolation among a sparse set of precomputed object silhouettes.

Efficient minimization of new quadric metric for simplifying meshes with appearance attributes

Efficient minimization of new quadric metric for simplifying meshes with appearance attributes.

Hugues Hoppe, Steve Marschner.

Microsoft Research Technical Report MSR-TR-2000-64, June 2000.

Fast solution of quadric metric exploiting its sub-block structure.

New quadric metric for simplifying meshes with appearance attributes

New quadric metric for simplifying meshes with appearance attributes.

Hugues Hoppe.

IEEE Visualization 1999 Conference, 59-66.

Efficient simplification metric designed around correspondence in 3D space.

Optimization of mesh locality for transparent vertex caching

Optimization of mesh locality for transparent vertex caching.

Hugues Hoppe.

ACM SIGGRAPH 1999 Proceedings, 269-276.

Face reordering for efficient GPU vertex cache, advocating a FIFO policy.

Robust mesh watermarking

Robust mesh watermarking.

Emil Praun, Hugues Hoppe, Adam Finkelstein.

ACM SIGGRAPH 1999 Proceedings, 69-76.

Imperceptible low-frequency shape perturbations resilient to remeshing.

View-based rendering: Visualizing real objects from scanned range and color data

View-based rendering: Visualizing real objects from scanned range and color data.

Kari Pulli, Michael Cohen, Tom Duchamp, Hugues Hoppe, Linda Shapiro, Werner Stuetzle.

Eurographics Workshop on Rendering 1997, 23-34.

Blending of textured depth meshes using soft z-buffering.

Robust meshes from multiple range maps

Robust meshes from multiple range maps.

Kari Pulli, Tom Duchamp, Hugues Hoppe, John McDonald, Linda Shapiro, Werner Stuetzle.

Intnl. Conf. on Recent Advances in 3-D Digital Imaging and Modeling, May 1997.

Robust surface reconstruction using interval analysis over volumetric octree.

Efficient implementation of progressive meshes

Efficient implementation of progressive meshes.

Hugues Hoppe.

Computers & Graphics, 22(1), 1998, 27-36.

Progressive mesh data structures compatible with GPU vertex buffers.

Smooth view-dependent level-of-detail control and its application to terrain rendering

Smooth view-dependent level-of-detail control and its application to terrain rendering.

Hugues Hoppe.

IEEE Visualization 1998 Conference, 35-42.

Visually smooth adaptation of mesh refinement using cascaded temporal geomorphs.

View-dependent refinement of progressive meshes

View-dependent refinement of progressive meshes.

Hugues Hoppe.

ACM SIGGRAPH 1997 Proceedings, 189-198.

Lossless multiresolution structure for incremental local refinement/coarsening.

Progressive simplicial complexes

Progressive simplicial complexes.

Jovan Popovic, Hugues Hoppe.

ACM SIGGRAPH 1997 Proceedings, 217-224.

Progressive encoding of both topology and geometry.

Progressive meshes

Progressive meshes.

Hugues Hoppe.

ACM SIGGRAPH 1996 Proceedings, 99-108.

Efficient, lossless, continuous-resolution representation of surface triangulations.

Automatic reconstruction of B-spline surfaces of arbitrary topological type

Automatic reconstruction of B-spline surfaces of arbitrary topological type.

Matthias Eck, Hugues Hoppe.

ACM SIGGRAPH 1996 Proceedings, 325-334.

Fully automatic creation of B-spline patch network from 3D point cloud.

Multiresolution analysis of arbitrary meshes

Multiresolution analysis of arbitrary meshes.

Matthias Eck, Tony DeRose, Tom Duchamp, Hugues Hoppe, Michael Lounsbery, Werner Stuetzle.

ACM SIGGRAPH 1995 Proceedings, 173-182.

Semi-regular remeshing for wavelet-based representation of surfaces.

Surface reconstruction from unorganized points (PhD Thesis)

Surface reconstruction from unorganized points (PhD Thesis).

Hugues Hoppe.

Department of Computer Science and Engineering, University of Washington, June 1994.

Robust surface topology and optimized geometry from scanned 3D points.

Piecewise Smooth Surface Reconstruction

Piecewise Smooth Surface Reconstruction.

Hugues Hoppe, Tony DeRose, Tom Duchamp, Michael Halstead, Hubert Jin, John McDonald, Jean Schweitzer, Werner Stuetzle.

ACM SIGGRAPH 1994 Proceedings, 295-302.

Subdivision surfaces with sharp features, and their automatic creation by data fitting.

Mesh optimization

Mesh optimization.

Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle.

ACM SIGGRAPH 1993 Proceedings, 19-26.

Traversing the space of triangle meshes to optimize model fidelity and conciseness.

Surface reconstruction from unorganized points

Surface reconstruction from unorganized points.

Hugues Hoppe, Tony DeRose, Tom Duchamp, John McDonald, Werner Stuetzle.

ACM SIGGRAPH 1992 Proceedings, 71-78.

Signed-distance field estimated from a set of unoriented noisy points.

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Overview talks

Processing large-scale imagery

Processing large-scale imagery.

Pacific Graphics 2010.

Exploring new graphics data structures designed for GPU parallelism

Exploring new graphics data structures designed for GPU parallelism.

UIUC Lecture, March 2009.

Poisson surface reconstruction and its applications

Poisson surface reconstruction and its applications.

ACM Symposium on Solid and Physical Modeling 2008.

Geometry images: Sampling surfaces on regular grids

Geometry images: Sampling surfaces on regular grids.

Eurographics Symposium on Geometry Processing 2004.

Irregular to completely regular meshing in computer graphics

Irregular to completely regular meshing in computer graphics.

International Meshing Roundtable 2002.

Academic background

Professional service

Miscellaneous

I received the 2004 ACM SIGGRAPH Computer Graphics Achievement Award (see citation), and became an ACM Fellow in 2011.
My interests include traveling, bicycling, hiking, trekking, and all good things from Belgium (Gueuze beer, Côte d'Or chocolate, Leonidas pralines, mussels, waffles from Liège, spéculoos biscuits).
Here is my official Microsoft picture.
One of my favorite music albums is Branduardi Canta Yeats by Angelo Branduardi (though I don't speak Italian). My favorite comics artist is François Bourgeon (in French).
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