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R. Gal, Y. Wexler, H. Hoppe, E. Ofek
& D. Cohen-Or Seamless
Montage for Texturing Models Accepted to
EuroGraphics 2010 |
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N.
Villar, S. Izadi, H. Benko, J. Helmes, D. Rosenfeld, E. Ofek, J.
Westhues, A. Butler, X. Cao, B. Chen &
Steve Hodges Mouse 2.0: Multi-Touch Meets the Mouse UIST 2009, Victoria, Canada Best paper award In this paper we explore the possibilities for augmenting the standard computer mouse with multi-touch capabilities so that it can sense the position of the user’s fingers and thereby complement traditional pointer-based desktop interactions with touch and gestures. We present five different multi-touch mouse implementations, each of which explores a different touch sensing strategy, which leads to differing form-factors and hence interaction possibilities. In addition to the detailed description of hardware and software implementations of our prototypes, we discuss the relative strengths, limitations and affordances of these different input devices as informed by the results of a preliminary user study. |
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B. Chen, B.
Neubert, E. Ofek, O. Deussen & M. F. Cohen Integrated
Videos and Maps for Driving Directions UIST 2009, Victoria, Canada While onboard navigation systems are gaining in
importance, maps are still the medium of choice for laying out a route to a
destination and for way finding. However, even with a map, one is almost always
more comfortable navigating a route the second time due to the visual memory
of the route. To make the first time navigating a route feel more familiar,
we present a system that integrates a map with a video automatically
constructed from panoramic imagery captured at close intervals along the
route. The routing information is used to create a variable speed video
depicting the route. During playback of the video, the frame and field of
view are dynamically modulated to highlight salient features along the route
and connect them back to the map. A user interface is demonstrated to allow
exploration of the combined map, video, and textual driving directions. We
discuss the construction of the hybrid map and video interface. Finally, we
report the results of a study that provides evidence of the effectiveness of
such a system for route following. |
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T. Yamaguchi, Wilburn , Z. Cao
& E. Ofek Pacific-Rim Symposium on Image & Video Technology
2009, Tokyo, Japan
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P. Mishra, E. Ofek & G. Kimchi |
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J. Xiao, T. Fang. P. Tan, Z. Peng,
E. Ofek & L. Quan |
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H. Wang,
H. Hoppe, Y. Wexler and E. Ofek Factoring Repeated Content Within and Among Images (11M) ACM SIGGRAPH 2008, Los
Angeles USA
We reduce transmission bandwidth and memory space for images by factoring their repeated content. A transform map and a condensed epitome are created such that all image blocks can be reconstructed from transformed epitome patches. The transforms may include affine deformation and color scaling to account for perspective and tonal variations across the image. The factored representation allows efficient random-access through a simple indirection, and can therefore be used for real-time texture mapping without expansion in memory. Our scheme is orthogonal to traditional image compression, in the sense that the epitome is amenable to further compression such as DXT. Moreover it allows a new mode of progressivity, whereby generic features appear before unique detail. Factoring is also effective across a collection of images, particularly in the context of image-based rendering. Eliminating redundant content lets us include textures that are several times as large in the same memory space. |
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B. Epshtein, E. Ofek, Y. Wexler and P. Zhang Hierarchical
photo organization using geo-relevance ACM GIS 2007, Seattle WA, USA
We present a novel framework for organizing large collections of images in a hierarchical way, based on scene semantics. Rather than score images directly, we use them to score the scene in order to identify typical views and important locations which we term Geo-Relevance. This is done by relating each image with its viewing frustum which can be readily computed for huge collections of images nowadays. The frustum contains much more information than only camera position that has been used so far. For example, it distinguishes between a photo of the Eiffel Tower and a photo of a garbage bin taken from the exact same place. The proposed framework enables a summarized display of the information and facilitates efficient browsing.
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N.Li, N. Moraveji, H. Kimura and E. Ofek Improving
the Experience of Controlling Avatars in Camera-Based
Games Using Physical Input The 14th ACM International Conference on Multimedia, Santa Barbara, CA, USA 2006
This paper investigates two methods of improving the user experience of camera-based interaction. First, problems that arise when avatars are designed to mimic a user’s physical actions are presented. Second, a solution is proposed: adding a layer of separation between user and avatar while retaining intuitive user control. Two methods are proposed for this separation: spatially and temporally. Implementations of these methods are then presented in the context of a simple game and evaluate their effect on performance and satisfaction. Results of a human subject experiment are presented, showing that reducing the amount of user control can maintain, and even improve, user satisfaction if the design of such a reduction is appropriate. This is followed by a discussion of how the findings inform camera-based game design.
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H. Jiang, E. Ofek, N. Moraveji and S. Yuanchun Direct Pointer: Direct
Manipulation for Large Display Interaction using Handheld Cameras SIG CHI 2006, Montreal, Canada
This paper describes the design and evaluation of a technique, Direct Pointer, that enables users to interact intuitively with large displays using cameras equipped on handheld devices, such as mobile phones and personal digital assistant (PDA). In contrast to many existing interaction methods that attempt to address the same problem, ours offers direct manipulation of the pointer position with continuous visual feedback. The primary advantage of this technique is that it only requires equipment that is readily available: an electronic display, a handheld digital camera, and a connection between the two. No special visual markers in the display content are needed, nor are fixed cameras pointing at the display. We evaluated the performance of Direct Pointer as an interaction product, showing that it performs as well as comparable techniques that require more sophisticated equipment.
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Y. Matsushita, E. Ofek, X. Tang and H. Shum Full Frame Video
Stabilization with Motion Inpainting IEEE PAMI 2006
Video stabilization is an important video enhancement technology which aims at removing annoying shaky motion from videos. We propose a practical and robust approach of video stabilization that produces full-frame stabilized videos with good visual quality. While most previous methods end up with producing low resolution stabilized videos, our completion method can produce full-frame videos by naturally filling in missing image parts by locally aligning image data of neighboring frames. To achieve this, motion inpainting is proposed to enforce spatial and temporal consistency of the completion in both static and dynamic image areas. In addition, image quality in the stabilized video is enhanced with a new practical deblurring algorithm. Instead of estimating point spread functions, our method transfers and interpolates sharper image pixels of neighboring frames to increase the sharpness of the frame. The proposed video completion and deblurring methods enabled us to develop a complete video stabilizer which can naturally keep the original image quality in the stabilized videos. The effectiveness of our method is confirmed by extensive experiments over a wide variety of videos. |
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Y. Wei, E. Ofek, L. Quan and H. Shum Modeling Hair from Multi Views SIGGRAPH 2005, Los Angeles, CA. |
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Y. Matsushita, E. Ofek, X. Tang and H. Shum Video Completion with Motion Inpainting
for Video Stabilization CVPR 2005, San Diego, CA.
Video stabilization is an important video enhancement technology which aims at removing annoying shaky motion from videos. We propose a practical and robust approach of video stabilization that produces full-frame stabilized videos with good visual quality. While most previous methods end up with producing low resolution stabilized videos, our completion method can produce full-frame videos by naturally filling in missing image parts by locally aligning image data of neighboring frames. To achieve this, motion inpainting is proposed to enforce spatial and temporal consistency of the completion in both static and dynamic image areas. In addition, image quality in the stabilized video is enhanced with a new practical deblurring algorithm. Instead of estimating point spread functions, our method transfers and interpolates sharper image pixels of neighboring frames to increase the sharpness of the frame. The proposed video completion and deblurring methods enabled us to develop a complete video stabilizer which can naturally keep the original image quality in the stabilized videos. The effectiveness of our method is confirmed by extensive experiments over a wide variety of videos. |
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B. Chen, E. Ofek, H. Shum and M. Levoy Interactive
Deformation of Light Fields SIGGRAPH I3D 2005, Washington D.C. |
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X. Cao, E. Ofek, and D. Vronay Evaluation of Alterantive Presentation Control Techniques. (PDF, 420K) SIG CHI 2005, Protland, OR.
This paper describes the design and evaluation of a technique, Direct Pointer, that enables users to interact intuitively with large displays using cameras equipped on handheld devices, such as mobile phones and personal digital assistant (PDA). In contrast to many existing interaction methods that attempt to address the same problem, ours offers direct manipulation of the pointer position with continuous visual feedback. The primary advantage of this technique is that it only requires equipments that are readily available: a large electronic display, a handheld camera, and a connection between the two. No special visual markers in the display content are needed, nor are fixed cameras pointing at the display. We evaluated the performance of Direct Pointer as an interaction product, showing that it performs as well as comparable techniques that require more sophisticated equipment. |
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R. Gvili, A. Kaplan, E. Ofek, G. Yahav Stereoscopic Displays and Applications: The Engineering Reality of Virtual Reality 2003 (Proceedings of SPIE/IS&T Volume 5006), San Jose, CA. |
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A. Redert, M. Op de Beeck, C. Fehn, W. IJsselsteijn, M. Pollefeys, L. J. Van Gool, E. Ofek, I. Sexton and P. Surman ATTEST: Advanced Three-dimensional Television System Technologies. 3DPVT 2002, Padova, Italy. |
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E. Ofek and A. Rappoport Interactive reflections on curved objects ACM SIGGRAPH 1998 Global
view-dependent illumination phenomena, in particular reflections, |
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E. Ofek, E. Shilat, A. Rappoport, and M. Werman.
Multi-resolution Textures from Image Sequences (PDF, 515K)
IEEE Computer Graphics and Applications 1997 |
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