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Bio • Projects • Publications • Curriculum Vitae
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Accepted and In Preparation (e-mail for pre-publication copies) |
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[Others] |
Stay tuned... |
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Books, Editted Volumes, and Book Chapters |
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[b.4] |
Brain-Computer Interaction: Applying our Minds to Human-Computer Interaction
[Amazon.com
Hardcopy] [Springer-Verlag Softcopy]
[Chapter 1 Preview] |
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[b.3] |
Human-Machine Interface |
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[b.2] |
Supporting Human Memory with a Personal
Digital Lifetime Store [scanned
pdf] |
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[b.1]
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New Frontiers in Desktop Task Management |
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Journal Articles |
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[J.11] |
Emerging Input Technologies for Always-Available Mobile Interaction [pdf] [link] |
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[J.10] |
Personalization via Friendsourcing [pdf] |
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[J.9] |
Brain-Computer Interfacing for
Intelligent Systems [pdf] |
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[J.8] |
Using Job-Shop Scheduling Tasks
for Evaluating Collocated Communication
[pdf] |
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[J.7]
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AdaptiviTree: Adaptive Tree
Visualization for Tournament-Style Brackets [pdf] |
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[J.6] |
FacetMap: A Scalable Search and
Browse Visualization
[pdf] |
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[J.5]
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An Exploration of User Interface Designs
for Real-time Panoramic Photography [pdf] |
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[J.4] |
Large Displays Enhance Optical Flow Cues
and Narrow the Gender Gap in 3D Virtual Navigation
[pdf] |
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[J.3] |
Physically Large Displays Improve
Performance on Spatial Tasks [pdf] |
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[J.2] |
Large Display User Experience [pdf] |
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[J.1]
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Developing a Generic Augmented-Reality
Interface [pdf] |
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Conference Papers and Notes (Peer Reviewed and Archival) |
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[C.66] |
Benevolent Deception in Human Computer Interaction
[pdf] |
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[C.65] |
Foveated 3D Graphics
[pdf] |
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[C.64] |
An Ultra-Low-Power Human Body Motion Sensor Using Static Electric Field Sensing
[pdf] |
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[C.63] |
A masking study of key-click feedback signals on a virtual keyboard [pdf] |
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[C.62] |
Learning to Learn: Algorithmic
Inspriations from Human Problem Solving [pdf] |
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[C.61] |
Performance and Preferences:
Interactive Refinement of Machine Learning Procedures [pdf] |
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[C.60] |
Market User Interface Design [pdf] |
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[C.59] |
Humantenna: Using the Body as an Antenna for Real-Time Whole-Body Interaction [pdf] |
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[C.58] |
SoundWave: Using the Doppler Effect to Sense Gestures [pdf] |
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[C.57] |
GyroTab: A Handheld Device that Provides Reactive Torque Feedback [pdf] |
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[C.56] |
Using Mobile Phones to Present Medical Information to Hospital Patients [pdf] |
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[C.55] |
Enabling Concurrent Dual Views on Common LCD Screens [pdf] |
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[C.54] |
Effective End-User Interaction with Interactive Machine Learning [pdf] |
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[C.53] |
Your Noise is My Command: Sensing Gestures Using the Body as an Antenna [pdf] |
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[C.52] |
Characterizing Patient-Friendly “Micro-Explanations” of Medical Events [pdf] |
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[C.51] |
Physician Attitudes About Patient-Facing Information Displays at an Urban Emergency Department [pdf] |
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[C.50] |
Using Multiple Models to Understand Data [pdf] |
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[C.49] |
Identifying Opportunities for Inpatient-Centric Technology [pdf] |
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[C.48] |
Personal Identification Method of Robot with Whole-Body Sensing Mechanism [pdf] |
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[C.47] |
Skinput: Appropriating the Body as an Input Surface [pdf] |
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[C.46] |
Designing Patient-Centric Information Displays for Hospitals [pdf] |
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[C.45] |
Making Muscle-Computer Interfaces More Practical [pdf] |
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[C.44] |
Interactive Optimization for Steering Machine Classification [pdf] |
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[C.43] |
Examining Multiple Potential Models in End-User Interactive Concept Learning [pdf] |
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[C.42] |
Hidden Markets: UI Design for a P2P Backup Application [pdf] |
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[C.41] |
Automatic Classification of Daily Fluid Intake
[pdf] |
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[C.40] |
Enhancing Input On and Above the Interactive Surface with Muscle Sensing [pdf] |
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[C.39] |
iSee: Interactive Scenario Explorer for Online Tournament Games [pdf] |
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[C.38] |
Enabling Always-Available Input with Muscle-Computer Interfaces [pdf] |
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[C.37] |
Overview-Based Example Selection in Mixed-Initiative Interactive Concept Learning [pdf] |
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[C.36] |
Collabio: A Game for Annotating People within Social Networks [pdf] |
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[C.35] |
Optically Sensing Tongue Gestures for Computer Input [pdf] |
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[C.34] |
Designing Novel Image Search Interfaces by Understanding Unique Characteristics and Usage [pdf] |
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[C.33] |
Towards
Technologies that Support Family Reflections on Health [pdf] |
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[C.32] |
EnsembleMatrix:
Interactive Visualization to Support machine Learning with
Multiple Classifiers [pdf] |
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[C.31] |
FacetLens:
Exposing Trends and Relationships to Support Sensemaking within
Faceted Datasets [pdf] |
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[C.30] |
Complementary
Computing for Visual Tasks: Meshing Computer Vision with Human
Visual Processing [pdf] |
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[C.29] |
Combining Brain Computer
Interfaces with Vision for Object Categorization [pdf] |
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[C.28] |
CueFlik:
Interactive Concept Learning in Image Search [pdf] |
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[C.27] |
Demonstrating the Feasibility of
Using Forearm Electromyography for Muscle-Computer Interfaces
[pdf]
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[C.26]
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Feasibility and Pragmatics of
Classifying Working Memory Load with an Electroencephalograph [pdf] |
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[C.25] |
Human-Aided Computing: Utilizing
Implicit Human Processing to Classify Images
[pdf] |
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[C.24] |
IMPROMPTU: A
New Interaction Framework for Supporting Collaboration in
Multiple Display Environments and its Field Evaluation for
CO-located Software Development
[pdf] |
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[C.23]
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InkSeine: In Situ Search for
Active Note Taking [pdf] |
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[C.22] |
An Evaluation of Extended
Validation and Picture-in-Picture Phishing Attacks
[pdf] |
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[C.21]
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Using a Low-Cost
Electroencephalograph for Task Classification in HCI Research
[pdf] |
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[C.20]
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CueTIP: A mixed-Initiative
Interface for Correcting Handwriting Errors
[pdf] [mov] |
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[C.19]
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Phosphor: Explaining Transitions
in the User Interface using Afterglow Effects
[pdf] |
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[C.18] |
Tumble! Splat! Helping Users Access and
Manipulate Occluded Content in 2D Drawings [pdf] |
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[C.17] |
Exploring the Design Space for Adaptive
Graphical User Interfaces [pdf] |
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[C.16] |
Clipping Lists and Change Borders:
Improving Multitasking Efficiency with Peripheral Information Design
[pdf] |
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[C.15] |
Spy-Resistant Keyboard: More Secure
Password Entry on Public Touch Screen Displays [pdf] |
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[C.14] |
Panoramic Viewfinder: Providing a Real-time
Preview to Help Users Avoid Flaws in Panoramic Pictures [pdf] |
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[C.13] |
Physically Large Displays Improve Path
Integration in 3D Virtual Navigation Tasks [pdf] |
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[C.12] |
Effects of Visual Separation and Physical
Discontinuities when Distributing Information across Multiple Displays
[pdf] |
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[C.11] |
Women Go With the (Optical) Flow
[pdf] |
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[C.10] |
With Similar Visual Angles, Larger Displays
Improve Performance on Spatial Tasks [pdf] |
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[C.9] |
Women Take a Wider View [pdf] |
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[C.8] |
Design and Evaluation of an Individually
Simulated Mobility Model in Wireless Ad Hoc Networks [pdf] |
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[C.7] |
The Infocockpit: Providing Location and
Place to Aid Human Memory [pdf] |
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[C.6] |
The Best of Two Worlds: Merging Virtual and
Real for Face-to-Face Collaboration [pdf] |
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[C.5] |
Tiles: A Mixed Reality Authoring Interface
[pdf] |
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[C.4] |
Exploring 3D Navigation: Combining
Speed-coupled Flying with Orbiting [pdf] |
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[C.3] |
Developing Graphical User Interfaces for
Robotic Motion Planning Simulations |
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[C.2] |
A Hierarchical Structure as a Method for
Engineering Education |
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[C.1] |
The World Wide Web – An Interactive
Educational Environment [pdf] |
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Extended Abstracts, Workshops, Public Demonstrations (Non-Archival) |
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[c.24] |
Skinput: Appropriating the Skin as an Interactive Canvas
[pdf] |
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[c.23] |
Market User Interface Design
[pdf] |
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[c.22] |
Parkinson's Disease Impacts Egocentric Route Learning with Relative Sparing of Allocentric Navigation
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[c.21] |
Interfaces on the Go: Enabling Mobile Micro-Interactions with Physiological Computing
[pdf] |
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[c.20] |
Hidden Market Design: A Peer-to-Peer Backup Market [pdf] |
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[c.19] |
Workshop on Interactive Systems in Healthcare
[website] |
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[c.18] |
Brain, Body and Bytes: Phychophysiological User Interaction
[pdf] |
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[c.17] |
Designing for End-User Interactive Concept Learning in CueFlik
[pdf] |
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[c.16] |
Investigating Web Search Strategies and Forum Use to Support Diet and Weight Loss
[pdf] |
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[c.15] |
Predictability and Accuracy in
Adaptive User Interfaces
[pdf] |
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[c.14] |
Brain-Computer Interfaces for Human-Computer Interaction and
Games [pdf]
[workshop
site] |
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[c.13] |
Health-OS: A Position Paper [pdf] |
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[c.12]
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Playing with your Brain:
Brain-Computer Interfaces and Games [pdf]
[workshop site] |
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[c.11]
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Understanding Memory Triggers for
Task Tracking
[pdf] |
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[c.10] |
Large Display Research Overview
[pdf] |
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[c.9] |
Panoramic Viewfinder: Providing a Real-time
Preview to Help Users Avoid Flaws in Panoramic Pictures [pdf] |
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[c.8]
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WinCuts: Manipulating Arbitrary Window
Regions for More Effective Use of Screen Space [pdf] |
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[c.7] |
Effects of Visual Separation and Physical
Discontinuities when Distributing Information across Multiple Displays
[pdf] |
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[c.6] |
Information Voyeurism: Social Impact of
Physically Large Displays on Information Privacy [pdf] |
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[c.5] |
Pre-emptive Shadows: Eliminating the
Blinding Light from Projectors [pdf] |
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[c.4] |
Kinesthesis Aids Human Memory [pdf] |
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[c.3] |
On-demand, In-place Help for Augmented
Reality Environments [pdf] |
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[c.2] |
The Best of Two Worlds: Merging Virtual and
Real for Face-to-Face Collaboration [pdf] |
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[c.1] |
A Tangible Augmented Reality Interface for
Prototyping Aircraft Instrument Panels |
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PhD Proposal and Dissertation |
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[PhD.2] |
Exploiting the Cognitive and Social
Benefits of Physically Large Displays [pdf] |
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[PhD.1] |
Exploiting the Cognitive and Social
Benefits of Physically Large Displays [pdf] |
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Technical Reports |
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[TR.4]
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A Job-Shop Scheduling Task for Evaluating
Coordination during Computer Supported Collaboration [pdf] |
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[TR.3] |
On-demand, In-place Help for Augmented
Reality Environments [pdf] |
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[TR.2] |
Simulation of Shortest Path Planning
Algorithms Based on the Framed-Octree Data Structure |
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[TR.1] |
Simulation of Euclidean Shortest Path
Planning Algorithms Based on the Framed-quadtree Data Structure
[pdf] |
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Other Publications and Work |
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[O.6] |
ACM 人机交互国际会议 (CHI 2011)
[pdf] |
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[O.5] |
Enabling Mobile Micro-Interactions
with Physiological Computing
[pdf] |
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[O.4] |
"See the Future" Marketing Video (Microsoft Research)
[website/video] |
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[O.3] |
The Names of the Game
[pdf] |
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[O.2] |
Technovations: Digital Dove, LCD Monitors, and
Signpost 101 [pdf] |
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[[O.1] |
A Morning in the Life of a Pioneering Domer |
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Patents |
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[P...] |
>30 inventions patent-pending |
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[P.14] |
Supporting User Multitasking with Clipping Lists |
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[P.13] |
Activity Centric Granular Application Functionality |
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[P.12] |
Activity Centric Domain Scoping |
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[P.11] |
Creating and Managing Activity-Centric Workflow |
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[P.10] |
Constraint-based Correction of Handwriting Recognition Errors |
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[P.9] |
In-Situ Search for Active Note Taking |
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[P.8] |
Accessing 2D Graphic Content Using Axonometric Layer Views |
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[P.7] |
Resource Availability for User Activities Across Devices |
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[P.6] |
Using Electroencephalograph Signals for Task Classification and Activity Recognition |
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[P.5] |
Displaying 2D Graphic Content using Depth Wells |
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[P.4] |
Managing Arbitrary Window
Regions for More Effective Use of Screen Space |
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[P.3] |
Real-time Preview for Panoramic
Images |
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[P.2] |
Spy-Resistant Keyboard
|
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[P.1] |
3D Navigation Techniques |
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Invited Presentations |
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[IP.7]
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Cyberware Engineering: Interfacing Directly with Human Physiological Signals |
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[IP.6]
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Using Brain Sensing Technologies
in Human-Computer Interaction Work |
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[IP.5]
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Using CueTIP to Ponder
Mixed-Initiative Correction Interfaces (24 January 2007). University of Washington DUB group meeting. |
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[IP.4]
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Designing for Large Displays |
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[IP.3]
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Novel Visualization and
Interaction for Large Displays |
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[IP.2]
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Physically Large Displays Improve
Performance on Spatial Tasks |
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[IP.1]
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Understanding and Designing for
Physically Large Displays |
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Selected Popular Press |
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[Pr.47] |
Local Scientists Develop Contact Lenses to Help Diabetics |
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[Pr.46] |
Information-Rich Eyeballs? Talking to Microsoft’s Desney Tan about the Functional Contact Lens |
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[Pr.45] |
Contact Lens Monitors Blood Sugar |
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[Pr.44] |
Microsoft Developing Electronic Contact Lens to Monitor Blood Sugar |
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[Pr.43] |
The Good, The Bad and The Stupid of 2011 |
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[Pr.42] |
自由亚洲电台人物专访:对话微软研究院高级研究员 |
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[Pr.41] |
Desney Tan and Scott Saponas: Your Body is a Wonder, Man |
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[Pr.40] |
Better Typing While Walking, and other Cool Stuff from UW |
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[Pr.39] |
Remote Control, With a Wave of a Hand |
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[Pr.38] |
How to Make a Human Antenna |
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[Pr.37] |
Turn your entire home into a game controller |
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[Pr.36] |
Talking to the Wall |
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[Pr.35] |
Sensors turn skin into gadget control pad |
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[Pr.34] |
Skinput Turns Your Arm into a Touch-Screen |
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[Pr.33] |
Skinput Turns Any Bodily Surface Into a Touch Interface |
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[Pr.32] |
‘Skinput’ Turns Your Body Into Touchscreen Interface |
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[Pr.31] |
Body acoustics can turn your arm into a touchscreen |
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[Pr.30] |
Microsoft tapping current product line for personal health IT |
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[Pr.29] |
Microsoft E-health Research Taps Xbox, Mobile Phones |
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[Pr.28] |
人机交互
那些触手可及的梦想 (HCI and the
Touchable Dreams) |
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[Pr.27] |
人机交互:一个被忽视的重要领域 (HCI: An Important Field that is Overlooked) |
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[Pr.26] |
用舌头玩转俄罗斯方块 (Using the Tongue to Control Computers and Play Games) |
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[Pr.25] |
Muscle-Bound Computer Interface |
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[Pr.24] |
The Revolutionaries: Radical Thinkers and their World-Changing Ideas - Desney Tan |
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[Pr.23] |
Technology Shows What's on a Customer's Mind |
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[Pr.22] |
Inside These Lenses, a Digital Dimension |
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[Pr.21] |
Young
Visionaries |
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[Pr.20] |
The Interface:
Gestures will Force the Mouse into Retirement |
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[Pr.19] |
Microsoft
Research: How We Watch the Computer and How it Watches Us |
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[Pr.18] |
Collabio Game
Explores Social-Network Data Mining... And Social Psychology |
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[Pr.17] |
My Awesome IT
Job: Researcher and Manager, Microsoft |
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[Pr.16] |
Upgrading
Humans |
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[Pr.15] |
High-tech Armband Puts your Fingers in Control |
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[Pr.14] |
Giving Back to
the Machines |
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[Pr.13] |
Microsoft's
Investigation into the Subconscious |
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[Pr.12] |
The Year in
Hardware |
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[Pr.11] |
I Spy with my
AI, Something Beginning with T(hought)! |
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[Pr.10] |
Work on
Paralysis Shows Just How Hard it is to Read Minds |
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[Pr.9] |
Teaching
Computers to Read Minds |
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[Pr.8] |
Human-Aided
Computing: Microsoft Researchers are Trying to Harness Untapped
Brain Power |
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[Pr.7] |
Computer Will Try to Adjust to
Your Moods: This is your Brain Plugged In |
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[Pr.6] |
Software Notebook: Helping Users Peer
into the Minds of Users |
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[Pr.5] |
Microsoft Research Nurtures Top Tech
Talent with Student Fellowships |
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[Pr.4] |
Microsoft Research Interns Make Their Mark
in Computer Usability at CHI 2003 Conference |
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[Pr.3] |
Large Displays Enhance Optical Flow and Close the Gender Gap in 3D
Virtual Navigation |
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[Pr.2] |
Foreign Students Fear INS is Targeting Them |
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[Pr.1] |
Students Scoff at Paying Internet Piper |