Full list: http://research.microsoft.com/~dcr/work.htm
Microsoft Research, UI Designer, 96 – present
Conceptualized, designed, prototyped and evangelized cutting edge 2D, 3D and mobile UI. Published extensively, influenced strategic directions for Microsoft product groups.
TapGlance: Designed and prototyped a unified interface for Smartphones, 2008
FaThumb: Devised a facet-based interface for mobile search, 2006
Phlat: Spec’ed an extensible interfaces for desktop search and filtering, 2006
ZoneZoom: Created novel technique for navigating spatial data on a smartphone, 2004
Surface: Prototyped initial applications (Paint, Shell, Pinball) for multi-user interactive surface, 2003
The Scope: Created working UI for peripheral awareness of critical information, 2002
Task Gallery: Developed overall metaphor and assets for breakthrough 3D Shell Prototype, 2000
Data Mountain: Fashioned interaction techniques and presentation for 3D Favorites, 1998
Microsoft Advanced Authoring Tools, UI Designer, 95 – 96
Designed new "shells" for suite of multimedia authoring products and basic interaction techniques
Any Channel, 94 to 95: Level Designer for "Po'd" console video game (Playstation, 3DO)
Avid Technology, 94: 3D UI Design Consultant for 3D video editing effects
Brown University: Computer Graphics Group, UI Designer, 87 to 95
Explored new paradigms for 3D Interaction with NASA Ames and Autodesk
Developed 3D gestural interfaces for virtual reality: 3D deformations, Interactive-shadows, 3D Toolkit
Defined prototype 3D interactive illustration: Creature Construction Set
Designed high-end video conferencing and editing system for NSF Science and Technology Center
Drawings for Computer Graphics: Principles and Practice (Foley, van Dam, Feiner, & Hughes), 87-89
National Museum of Natural History, Exhibits Design Intern, Summer 84
National Museum of American Art, Exhibits Design Intern, Summer 82