Goal

I want to make the world a better place through more joyful and inclusive design.

Education

Brown University: Fine Arts BA, 87-91

Patents

31 Filed, 12 issued

Work Experience

Full list: http://research.microsoft.com/~dcr/work.htm

Microsoft Research, UI Designer, 96 – present

Conceptualized, designed, prototyped and evangelized cutting edge 2D, 3D and mobile UI. Published extensively, influenced strategic directions for Microsoft product groups.

 

TapGlance: Designer and prototyped a unified interface for Smartphones, 2008

FaThumb: Designer a facet-based interface for mobile search, 2006

Phlat: Designed and spec’ed an extensible interfaces for desktop search and filtering, 2006

ZoneZoom: Created novel technique for navigating spatial data on a smartphone, 2004

Surface: Created initial applications (Paint, Shell, Pinball) for multi-user interactive surface, 2003

The Scope: Designed and created working UI for peripheral awareness of critical information, 2002

Task Gallery: Designed overall metaphor and assets for breakthrough 3D Shell Prototype, 2000

Data Mountain: Developed interaction techniques and presentation for 3D Favorites, 1998

Microsoft Advanced Authoring Tools, UI Designer, 95 – 96

Designed new "shells" for suite of multimedia authoring products and basic interaction techniques

Any Channel, 94 to 95: Level Designer for "Po'd" console video game (Playstation, 3DO)

Avid Technology, 94: 3D UI Design Consultant for 3D video editing effects

Brown University: Computer Graphics Group, UI Designer, 87 to 95

Explored new paradigms for 3D Interaction with NASA Ames and Autodesk

Developed 3D gestural interfaces for virtual reality: 3D deformations, Interactive-shadows, 3D Toolkit

Defined prototype 3D interactive illustration: Creature Construction Set

Designed high-end video conferencing and editing system for NSF Science and Technology Center

Diagrams for Computer Graphics: Principles and Practice (Foley, van Dam, Feiner, & Hughes), 87-89

National Museum of Natural History, Exhibits Design Intern, Summer 84

National Museum of American Art, Exhibits Design Intern, Summer 82

 

Publications

Full list: http://research.microsoft.com/~dcr/work/publications/publications.htm

TapGlance: Designing a Unified Smartphone Interface, Robbins, et al, DIS 2008

FaThumb: A Facet-based Interface for Mobile Search, Karlson, et al, SIGCHI 2006

ZoneZoom: Navigation for Smartphones with Recursive View Segmentation, Robbins, et al, AVI 2004

The Task Gallery: a 3D window manager, Robertson, et al, SIGCHI 2000

Three-dimensional widgets, Conner, et al, I3D 1992

Skills

3DS Max, Flash, ActionScript, Blend, Photoshop, video-editing, wood-working, parenting

References

Please contact Mary Czerwinski (marycz@microsoft.com), George Robertson (ggr@microsoft.com), and Andries van Dam (avd@cs.brown.edu)