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Daniel C. Robbins

User Interface Designer

Microsoft Expression

Microsoft Corporation

One Microsoft Way

Redmond, WA 98052

work email:

dcr@microsoft.com

personal email:

danrobbins@gmail.com

work phone:

425-706-5223

 cel phone:

206-890-9783

work fax:

425-936-7329

GOAL

I will create tools that enable people to express their inner creativity – and then use them!

EDUCATION

Brown University: Fine Arts BA, 87-91

PATENTS

47 Filed, 12 issued

WORK EXPERIENCE

Full list: http://research.microsoft.com/~dcr/work.htm

Microsoft Expression Blend, UI Designer, 2008 – present

Driving the UI design for future versions of Blend (an interactive design tool), specifically in the areas of Visual Programming, integrated workspaces, and zoomable canvases.

Creating prototypes and specifications that highlight new feature areas and new interaction techniques.

Microsoft Research, UI Designer, 96 – 2008

Conceptualized, designed, prototyped and evangelized cutting edge 2D, 3D and mobile UI. Published extensively, influenced strategic directions for Microsoft product groups.

 

Kodu: Refined programming interface & created prototype characters for 3D game builder, 2008

TapGlance: Designed and prototyped a unified interface for Smartphones, 2008

Phlat: Spec’ed an extensible interfaces for desktop search and filtering, 2006

ZoneZoom: Created novel technique for navigating spatial data on a smartphone, 2004

Surface: Prototyped initial applications (Paint, Shell, Pinball) for multi-user interactive surface, 2003

The Scope: Created working UI for peripheral awareness of critical information, 2002

Task Gallery: Developed overall metaphor and assets for breakthrough 3D Shell Prototype, 2000

Data Mountain: Fashioned interaction techniques and presentation for 3D Favorites, 1998

Microsoft Advanced Authoring Tools, UI Designer, 95 – 96

Designed new "shells" for suite of multimedia authoring products and basic interaction techniques

Any Channel, 94 to 95: Level Designer for "Po'd" console video game (Playstation, 3DO)

Avid Technology, 94: 3D UI Design Consultant for 3D video editing effects

Brown University: Computer Graphics Group, UI Designer, 87 to 95

Explored new paradigms for 3D Interaction with NASA Ames and Autodesk

Developed 3D gestural interfaces for virtual reality: 3D deformations, Interactive-shadows, 3D Toolkit

Defined prototype 3D interactive illustration: Creature Construction Set

Designed high-end video conferencing and editing system for NSF Science and Technology Center

Drawings for Computer Graphics: Principles and Practice (Foley, van Dam, Feiner, & Hughes), 87-89

National Museum of Natural History, Exhibits Design Intern, Summer 84

National Museum of American Art, Exhibits Design Intern, Summer 82

 

PUBLICATIONS

NOTABLE

Full list: http://research.microsoft.com/~dcr/work/publications/publications.htm

TapGlance: Designing a Unified Smartphone Interface, Robbins, et al, DIS 2008

The Task Gallery: a 3D window manager, Robertson, et al, SIGCHI 2000

Three-dimensional widgets, Conner, et al, I3D 1992

SKILLS

3DS Max, Flash, ActionScript, Blend, Photoshop, video-editing, wood-working, sculpture

REFERENCES

Please contact Mary Czerwinski (marycz@microsoft.com), George Robertson (ggr@microsoft.com), and Andries van Dam (avd@cs.brown.edu)