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Microsoft Expression Microsoft Corporation One
Microsoft Way Redmond,
WA 98052 |
work email: |
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personal email: |
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work phone: |
425-706-5223 |
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cel phone: |
206-890-9783 |
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work fax: |
425-936-7329 |
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I will
create tools that enable people to express their inner creativity – and then
use them! |
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Brown University: Fine
Arts BA, 87-91 |
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47 Filed, 12 issued |
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Full list: http://research.microsoft.com/~dcr/work.htm Microsoft Expression Blend, UI Designer, 2008 – present Driving the UI design for future versions of Blend (an interactive design tool), specifically in the areas of Visual Programming, integrated workspaces, and zoomable canvases. Creating prototypes and specifications that highlight new feature areas and new interaction techniques. Microsoft Research, UI Designer, 96 – 2008 Conceptualized, designed, prototyped and evangelized cutting edge 2D, 3D and mobile UI. Published extensively, influenced strategic directions for Microsoft product groups. Kodu: Refined programming interface & created prototype characters for 3D game builder, 2008 TapGlance: Designed and prototyped a unified
interface for Smartphones, 2008 Phlat: Spec’ed an extensible interfaces for desktop search
and filtering, 2006 ZoneZoom: Created
novel technique for navigating spatial data on a smartphone, 2004 Surface: Prototyped
initial applications (Paint, Shell, Pinball) for multi-user interactive
surface, 2003 The
Scope: Created working UI for peripheral
awareness of critical information, 2002 Task Gallery: Developed
overall metaphor and assets for breakthrough 3D Shell Prototype, 2000 Data Mountain: Fashioned
interaction techniques and presentation for 3D Favorites, 1998 Microsoft Advanced Authoring Tools, UI Designer, 95 – 96 Designed new "shells" for
suite of multimedia authoring products and basic interaction techniques Any Channel, 94 to 95: Level Designer for "Po'd" console video game (Playstation, 3DO) Avid Technology, 94: 3D UI Design Consultant for 3D video editing effects Brown University: Computer Graphics Group, UI Designer, 87 to 95 Explored new paradigms for 3D
Interaction with NASA Ames and Autodesk Developed 3D gestural interfaces for
virtual reality: 3D deformations, Interactive-shadows, 3D Toolkit Defined prototype 3D interactive
illustration: Creature
Construction Set Designed high-end video conferencing
and editing system for NSF
Science and Technology Center Drawings for Computer
Graphics: Principles and Practice (Foley, van Dam, Feiner, &
Hughes), 87-89 National Museum of Natural History, Exhibits Design Intern, Summer 84 National Museum of American Art, Exhibits Design Intern, Summer 82 |
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NOTABLE |
Full list: http://research.microsoft.com/~dcr/work/publications/publications.htm TapGlance: Designing a Unified Smartphone
Interface, Robbins, et al, DIS 2008 The Task
Gallery: a 3D window manager, Robertson, et al, SIGCHI 2000 Three-dimensional
widgets, Conner, et al, I3D 1992 |
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3DS Max, Flash, ActionScript, Blend, Photoshop, video-editing,
wood-working, sculpture |
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Please contact Mary Czerwinski (marycz@microsoft.com),
George Robertson (ggr@microsoft.com), and
Andries van Dam (avd@cs.brown.edu) |
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