DANIEL C. ROBBINS User Interface Designer Microsoft Research Microsoft Corporation One Microsoft Way Redmond, WA 98052 work email: dcr@microsoft.com personal email: danrobbins@gmail.com work phone: 425-706-5223 cel phone: 206-890-9783 work fax: 425-936-7329 ------------------------------- GOAL I want to make the world a better place through more joyful and inclusive design. EDUCATION Brown University: Fine Arts BA, 87-91 PATENTS 31 Filed 12 issued WORK EXPERIENCE Full list: http://research.microsoft.com/~dcr/work.htm Microsoft Research, UI Designer, 96 – present Conceptualized, designed, prototyped and evangelized cutting edge 2D, 3D and mobile UI. Published extensively, influenced strategic directions for Microsoft product groups. TapGlance: Designed and prototyped a unified interface for Smartphones, 2008 FaThumb: Devised a facet-based interface for mobile search, 2006 Phlat: Spec’ed an extensible interfaces for desktop search and filtering, 2006 ZoneZoom: Created novel technique for navigating spatial data on a smartphone, 2004 Surface: Prototyped initial applications (Paint, Shell, Pinball) for multi-user interactive surface, 2003 The Scope: Created working UI for peripheral awareness of critical information, 2002 Task Gallery: Developed overall metaphor and assets for breakthrough 3D Shell Prototype, 2000 Data Mountain: Fashioned interaction techniques and presentation for 3D Favorites, 1998 Microsoft Advanced Authoring Tools, UI Designer, 95 – 96 Designed new "shells" for suite of multimedia authoring products and basic interaction techniques Any Channel, 94 to 95: Level Designer for "Po'd" console video game (Playstation, 3DO) Avid Technology, 94: 3D UI Design Consultant for 3D video editing effects Brown University: Computer Graphics Group, UI Designer, 87 to 95 Explored new paradigms for 3D Interaction with NASA Ames and Autodesk Developed 3D gestural interfaces for virtual reality: 3D deformations, Interactive-shadows, 3D Toolkit Defined prototype 3D interactive illustration: Creature Construction Set Designed high-end video conferencing and editing system for NSF Science and Technology Center Drawings for Computer Graphics: Principles and Practice (Foley, van Dam, Feiner, & Hughes), 87-89 National Museum of Natural History, Exhibits Design Intern, Summer 84 National Museum of American Art, Exhibits Design Intern, Summer 82 PUBLICATIONS Full list: http://research.microsoft.com/~dcr/work/publications/publications.htm TapGlance: Designing a Unified Smartphone Interface, Robbins, et al, DIS 2008 FaThumb: A Facet-based Interface for Mobile Search, Karlson, et al, SIGCHI 2006 ZoneZoom: Navigation for Smartphones with Recursive View Segmentation, Robbins, et al, AVI 2004 The Task Gallery: a 3D window manager, Robertson, et al, SIGCHI 2000 Three-dimensional widgets, Conner, et al, I3D 1992 SKILLS 3DS Max, Flash, ActionScript, Blend, Photoshop, video-editing, wood-working, parenting