Daniel C. Robbins User Interface Designer Microsoft Expression Microsoft Corporation One Microsoft Way Redmond, WA 98052 work email: dcr@microsoft.com personal email: danrobbins@gmail.com work phone:425-706-5223 cel phone: 206-890-9783 work fax: 425-936-7329 GOAL I will create tools that enable people to express their inner creativity – and then use them! EDUCATION Brown University: Fine Arts BA, 87-91 PATENTS 47 Filed, 12 issued WORK EXPERIENCE Full list: http://research.microsoft.com/~dcr/work.htm Microsoft Expression Blend, UI Designer, 2008 – present Driving the UI design for future versions of Blend (a interactive design tool), specifically in the areas of Visual Programming, integrated workspaces, and zoomable canvases. Creating prototypes and specifications that highlight new feature areas and new interaction techniques. Microsoft Research, UI Designer, 96 – 2008 Conceptualized, designed, prototyped and evangelized cutting edge 2D, 3D and mobile UI. Published extensively, influenced strategic directions for Microsoft product groups. Kodu: Refined programming interface & created prototype characters for 3D game builder, 2008 TapGlance: Designed and prototyped a unified interface for Smartphones, 2008 Phlat: Spec’ed an extensible interfaces for desktop search and filtering, 2006 ZoneZoom: Created novel technique for navigating spatial data on a smartphone, 2004 Surface: Prototyped initial applications (Paint, Shell, Pinball) for multi-user interactive surface, 2003 The Scope: Created working UI for peripheral awareness of critical information, 2002 Task Gallery: Developed overall metaphor and assets for breakthrough 3D Shell Prototype, 2000 Data Mountain: Fashioned interaction techniques and presentation for 3D Favorites, 1998 Microsoft Advanced Authoring Tools, UI Designer, 95 – 96 Designed new "shells" for suite of multimedia authoring products and basic interaction techniques Any Channel, 94 to 95: Level Designer for "Po'd" console video game (Playstation, 3DO) Avid Technology, 94: 3D UI Design Consultant for 3D video editing effects Brown University: Computer Graphics Group, UI Designer, 87 to 95 Explored new paradigms for 3D Interaction with NASA Ames and Autodesk Developed 3D gestural interfaces for virtual reality: 3D deformations, Interactive-shadows, 3D Toolkit Defined prototype 3D interactive illustration: Creature Construction Set Designed high-end video conferencing and editing system for NSF Science and Technology Center Drawings for Computer Graphics: Principles and Practice (Foley, van Dam, Feiner, & Hughes), 87-89 National Museum of Natural History, Exhibits Design Intern, Summer 84 National Museum of American Art, Exhibits Design Intern, Summer 82 PUBLICATIONS NOTABLE Full list: http://research.microsoft.com/~dcr/work/publications/publications.htm TapGlance: Designing a Unified Smartphone Interface, Robbins, et al, DIS 2008 The Task Gallery: a 3D window manager, Robertson, et al, SIGCHI 2000 Three-dimensional widgets, Conner, et al, I3D 1992 SKILLS 3DS Max, Flash, ActionScript, Blend, Photoshop, video-editing, wood-working, sculpture REFERENCES Mary Czerwinski (marycz@microsoft.com) George Robertson (ggr@microsoft.com) and Andries van Dam (avd@cs.brown.edu)