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OmniTouch: Wearable
Multitouch Interaction Everywhere
Chris
Harrison1,2,
Hrvoje Benko1,
Andrew D. Wilson1
2Microsoft Research, 2Carnegie Mellon University
OmniTouch is a wearable depth-sensing and
projection system that enables interactive multitouch applications
on everyday surfaces. Beyond the shoulder-worn system, there is no
instrumentation of the user or environment. Foremost, the system
allows the wearer to use their hands, arms and legs as graphical,
interactive surfaces. Users can also transiently appropriate
surfaces from the environment to expand the interactive area (e.g.,
books, walls, tables). On such surfaces - without any calibration -
OmniTouch provides capabilities similar to that of a mouse or
touchscreen: X and Y location in 2D interfaces and whether fingers
are "clicked" or hovering, enabling a wide variety of interactions.
Reliable operation on the hands, for example, requires buttons to be
2.3cm in diameter. Thus, it is now conceivable that anything one can
do on today's mobile devices, they could do in the palm of their
hand.
Chris Harrison, Hrvoje Benko, and Andrew D.
Wilson. 2011. OmniTouch: wearable multitouch interaction everywhere.
In Proceedings of the 24th annual ACM symposium on User interface
software and technology (UIST '11). ACM, New York, NY, USA, 441-450.
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