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Steerable Augmented Reality
with the Beamatron
Steerable displays use a motorized platform to
orient a projector to display graphics at any point in the room.
Often a camera is included to recognize markers and other objects,
as well as user gestures in the display volume. Such systems can be
used to superimpose graphics onto the real world, and so are useful
in a number of augmented reality and ubiquitous computing scenarios.
We contribute the Beamatron, which advances steerable displays by
drawing on recent progress in depth camera-based interactions. The
Beamatron consists of a computer-controlled pan and tilt platform on
which is mounted a projector and Microsoft Kinect sensor. While much
previous work with steerable displays deals primarily with
projecting corrected graphics onto a discrete set of static planes,
we describe computa-tional techniques that enable reasoning in 3D
using live depth data. We show two example applications that are
enabled by the unique capabilities of the Beamatron: an augmented
reality game in which a player can drive a virtual toy car around a
room, and a ubiquitous computing demo that uses speech and gesture
to move projected graphics throughout the room.
Andrew Wilson, Hrvoje Benko, Shahram Izadi,
and Otmar Hilliges. 2012. Steerable augmented reality with the
beamatron. In Proceedings of the 25th annual ACM symposium on
User interface software and technology (UIST '12). ACM, New
York, NY, USA, 413-422.
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