|
Combining Multiple Depth
Cameras and Projectors for Interactions On, Above, and Between
Surfaces
Andrew D.
Wilson Hrvoje Benko
Microsoft Research Redmond, WA Instrumented with multiple depth cameras and
projectors, LightSpace is a small room installation designed to
explore a variety of interactions and computational strategies
related to interactive displays and the space that they inhabit.
LightSpace cameras and projectors are calibrated to 3D real world
coordinates, allowing for projection of graphics correctly onto any
surface visible by both camera and projector. Selective projection
of the depth camera data enables emulation of interactive displays
on un-instrumented surfaces (such as a standard table or office
desk), as well as facilitates mid-air interactions between and
around these displays. For example, after performing multi-touch
interactions on a virtual object on the tabletop, the user may
transfer the object to another display by simultaneously touching
the object and the destination display. Or the user may “pick up”
the object by sweeping it into their hand, see it sitting in their
hand as they walk over to an interactive wall display, and “drop”
the object onto the wall by touching it with their other hand. We
detail the interactions and algorithms unique to LightSpace, discuss
some initial observations of use and suggest future directions.
Wilson, A., and Benko, H. Combining Multiple Depth Cameras and
Projectors for Interactions On, Above, and Between Surfaces. in
Proceedings 23rd ACM Symposium on User Interface Software and
Technology, 2010.
Download pdf |