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Depth-Sensing Video Cameras
for 3D Tangible Tabletop Interaction
Andrew D. Wilson
Microsoft Research
Recently developed depth-sensing video camera
technologies provide precise per-pixel range data in addition to
color video. Such cameras will find application in robotics and
vision-based human computer interaction scenarios such as games and
gesture input systems. We present an interactive tabletop system
which uses a depth-sensing camera to build a height map of the
objects on the table surface. This height map is used in a driving
simulation game
that allows players to drive a virtual car over real objects placed on the table. Players can use folded bits of paper, for example, to lay out a course of ramps and other obstacles. A projector displays the position of the car on the surface, such that when the car is driven over a ramp, for example, it jumps appropriately. A second display shows a synthetic graphical view of the entire surface, or a traditional arcade view from behind the car. Micromotorcross is a fun initial investigation into the applicability of depth-sensing cameras to tabletop interfaces. We present details on its implementation, and speculate on how this technology will enable new tabletop interactions.
Wilson, A.D. Depth sensing video cameras for
3D tangible tabletop interaction. In Proceedings of Second Annual
IEEE International Workshop on Horizontal Interactive Human-Computer
Systems, 2007. TABLETOP 2007. (10-12 Oct, 2007). 201-204.
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