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Simulating Grasping Behavior
on an Interactive Surface
Andrew D. Wilson
Microsoft Research We present techniques and algorithms to
simulate grasping behavior on an imaging interactive surface (e.g.,
Microsoft Surface). In particular, we describe a contour model of
touch contact shape, and show how these contours may be represented
in a real-time physics simulation in a way that allows more
realistic grasping behavior. For example, a virtual object may be
moved by “squeezing” it with multiple contacts undergoing motion.
The virtual object is caused to move by simulated contact and
friction forces. Previous work [14] uses many small rigid bodies
(“particle proxies”) to approximate touch contact shape. This paper
presents a variation of the particle proxy approach which allows
grasping behavior. The advantages and disadvantages of this new
approach are discussed.
Wilson, A. D. 2009. Simulating
grasping behavior on an imaging interactive surface. In Proceedings of
Interactive Tabletops and Surfaces 2009 (Banff, Canada, November 23-25,
2009). ITS '09.
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