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A Framework for Robust and
Flexible Handling of Inputs with Uncertainty
New input technologies (such as touch),
recognition based input (such as pen gestures) and next-generation
interactions (such as inexact interaction) all hold the promise of
more natural user interfaces. However, these techniques all create
inputs with some uncertainty. Unfortunately, conventional
infrastructure lacks a method for easily handling uncertainty, and
as a result input produced by these technologies is often converted
to conventional events as quickly as possible, leading to a stunted
interactive experience. We present a framework for handling input
with uncertainty in a systematic, extensible, and easy to manipulate
fashion. To illustrate this framework, we present several
traditional interactors which have been extended to provide feedback
about uncertain inputs and to allow for the possibility that in the
end that input will be judged wrong (or end up going to a different
interactor). Our six demonstrations include tiny buttons that are
manipulable using touch input, a text box that can handle multiple
interpretations of spoken input, a scrollbar that can respond to
inexactly placed input, and buttons which are easier to click for
people with motor impairments. Our framework supports all of these
interactions by carrying uncertainty forward all the way through
selection of possible target interactors, interpretation by
interactors, generation of (uncertain) candidate actions to take,
and a mediation process that decides (in a lazy fashion) which
actions should become final.
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