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Design and Evaluation of
Interaction Models for Multi-touch Mice
Hrvoje Benko1,
Shahram Izadi2,
Andrew D. Wilson1,
Xiang Cao2,
Dan Rosenfeld3,
Ken Hinckley1
1Microsoft Research, 2Microsoft Research Cambridge, 3Microsoft Corporation
Adding multi-touch sensing to the surface of a
mouse has the potential to substantially increase the number of
interactions available to the user. However, harnessing this
increased bandwidth is challenging, since the user must perform
multi-touch interactions while holding the device and using it as a
regular mouse. In this paper we describe the design challenges and
formalize the design space of multi-touch mice interactions. From
our design space categories we synthesize four interaction models
which enable the use of both multi-touch and mouse interactions on
the same device. We describe the results of a controlled user
experiment evaluating the performance of these models in a 2D
spatial manipulation task typical of touch-based interfaces and
compare them to interacting directly on a multi-touch screen and
with a regular mouse. We observed that our multi-touch mouse
interactions were overall slower than the chosen baselines; however,
techniques providing a single focus of interaction and explicit
touch activation yielded better performance and higher preferences
from our participants. Our results expose the difficulties in
designing multitouch mice interactions and define the problem space
for future research in making these devices effective.
Benko, H., Izadi, S., Wilson, A.D., Cao, X.,
Rosenfeld D., and Hinckley, K. Design and evaluation of interaction
models for multi-touch mice. In Proceedings of Graphics
Interface 2010 (Ottawa,Ontario, Canada, May 31-June 2, 2010).
Canadian Information Processing Society, Toronto, Ont., Canada,
253-260.
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