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MirageTable: Freehand
Interaction on a Projected Augmented Reality Tabletop
Hrvoje Benko1,
Ricardo Jota1,2, Andrew D. Wilson1
1Microsoft Research, 2Technical University of Lisbon
Instrumented with a single depth camera, a
stereoscopic projector, and a curved screen, MirageTable is
an interactive system designed to merge real and virtual worlds into
a single spatially registered experience on top of a table. Our
depth camera tracks the user's eyes and performs a real-time capture
of both the shape and the appearance of any object placed in front
of the camera (including user's body and hands). This real-time
capture enables perspective stereoscopic 3D visualizations to a
single user that account for deformations caused by physical objects
on the table. In addition, the user can interact with virtual
objects through physically-realistic freehand actions without any
gloves, trackers, or instruments. We illustrate these unique
capabilities through three application examples: virtual 3D model
creation, interactive gaming with real and virtual objects, and a 3D
teleconferencing experience that not only presents a 3D view of a
remote person, but also a seamless 3D shared task space. We also
evaluated the user's perception of projected 3D objects in our
system, which confirmed that the users can correctly perceive such
objects even when they are projected over different background
colors and geometries (e.g., gaps, drops).
Hrvoje Benko, Ricardo Jota, and Andrew
Wilson. 2012. MirageTable: freehand interaction on a projected
augmented reality tabletop. In Proceedings of the 2012 ACM
annual conference on Human Factors in Computing Systems (CHI
'12). ACM, New York, NY, USA, 199-208.
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