Advancing user interaction and the display of complex information
Research on human-computer interaction plays a central role across multiple teams at Microsoft Research. Our work is focused on advancing the way users interact with computing devices. This includes search, access, and information management, the display of complex data and information, user modeling and activity recognition, efficient input and interaction, the role of automation, and the coupling of intelligent systems with direct manipulation.
About 70 Microsoft researchers contributed papers, are participating on panels and leading plenary sessions at this year's premiere conference on human-computer interaction:
r.harper, David Randall, and Wes Sharrock, Choice: the sciences of reason in the 21st century: a critical assessment, Polity Press, 3 December 2015.
r.harper, Siân Lindley, Richard Banks, Phil Gosset, and gavin smyth, Breaching the PC Data Store: What do graphs tell us about files?, Springer, December 2015.
Dongwook Yoon, Nicholas Chen, François Guimbretière, and Abigail Sellen, RichReview: Blending Ink, Speech, and Gesture to Support Collaborative Document Review, ACM – Association for Computing Machinery, October 2015.
Dilek Hakkani-Tur, Yun-Cheng Ju, Geoffrey Zweig, and Gokhan Tur, Clustering Novel Intents in a Conversational Interaction System with Semantic Parsing, Interspeech 2015 Conference, September 2015.
Suman Ravuri and Andreas Stolcke, Recurrent Neural Network and LSTM Models for Lexical Utterance Classification, in Proc. Interspeech, ISCA - International Speech Communication Association, Dresden, September 2015.
- Adaptive Systems and Interaction
- Communication and Collaboration Systems
- Computer-Mediated Living
- Social Computing
- SemanticPaint: Interactive 3D Labeling and Learning at your Fingertips
- How do people share digital and physical things in the home?
- MSR Ethics Review Framework
- RoomAlive Toolkit
- Surface Hub for Research
- Society of Devices Applications (SODA)
- Eye Gaze Keyboard
- Data-Driven Conversation
- Project Blush
- Team Three Rs
- Eye Gaze Wheelchair
- Tablet and Stylus Interaction
- Dyadic Mano-a-Mano
- Fully Articulated Hand Tracking
- Physical Charts
- EmotoCouch: An exploration in interactive furniture
- PICL: Platform for Interactive Concept Learning
- Personalised online shopping study
- Learning to be a depth camera for close-range human capture and interaction