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Hardware and Devices

Connecting users more naturally with their computing environment

Our research focuses on developing devices that will connect users more intimately, naturally, and efficiently with their computing environment. The devices range from large displays to wearable devices to micro-electro-mechanical systems. We collaborate with other groups to build the hardware that will support the next generation of software. We’ve developed ideas for new types of microphones and unique data-input devices, and we’re researching reconfigurable computing hardware.  

Microsoft HoloLens RFP: Academics invited to create new experiences

The Microsoft HoloLens Academic RFP will award US$100,000 and two HoloLens development kits to academic institutions.
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Ahmed Kharrufa, James Nicholson, Paul Dunphy, Steve Hodges, Pam Briggs, and Patrick Olivier, Using IMUs to Identify Supervisors on Touch Devices, in Interact 2015, IFIP, September 2015.

Kalin Ovtcharov, Olatunji Ruwase, Joo-Young Kim, Jeremy Fowers, Karin Strauss, and Eric Chung, Toward Accelerating Deep Learning at Scale Using Specialized Logic, HOTCHIPS, August 2015.

Gordon Bell, Counting Every Heart Beat: Observation of a Quantified Selfie, no. MSR-TR-2015-53, 17 June 2015.

Kyungmin Lee, David Chu, Eduardo Cuervo, Johannes Kopf, Yury Degtyarev, Sergey Grizan, Alec Wolman, and Jason Flinn, Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming, in MobiSys 2015, ACM – Association for Computing Machinery, 3 June 2015.

Zhaoyuan Ma, Darren Edge, Leah Findlater, and Hong Tan, Haptic Keyclick Feedback Improves Typing Speed and Reduces Typing Errors on a Flat Keyboard, in 2015 IEEE World Haptics Conference (WHC), IEEE – Institute of Electrical and Electronics Engineers, June 2015.

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