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Graphics and Multimedia

Addressing challenges in geometric compression and multiresolution representations


We focus on new multimedia and graphics experiences made possible with the growth in computing power and storage. Our research focus spans the linear and interactive media spectrum, across television, broadband, and gaming. We seek to address the challenges involved in the high computational cost of producing, transmitting, and displaying complex models and multimedia signals, by researching multiresolution representations, signal enhancement, and compression of geometry and multimedia data.

 

Publications

Dongwook Yoon, Nicholas Chen, François Guimbretière, and Abigail Sellen, RichReview: Blending Ink, Speech, and Gesture to Support Collaborative Document Review, ACM – Association for Computing Machinery, October 2015.

Gerard Pons-Moll, Jonathan Taylor, Jamie Shotton, Aaron Hertzmann, and Andrew Fitzgibbon, Metric Regression Forests for Correspondence Estimation, in IJCV, Springer, August 2015.

Kyungmin Lee, David Chu, Eduardo Cuervo, Johannes Kopf, Yury Degtyarev, Sergey Grizan, Alec Wolman, and Jason Flinn, Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming, in MobiSys 2015, ACM – Association for Computing Machinery, 3 June 2015.

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