Share this page
  • Share this page on Twitter Share this page on Facebook Share this page on Digg Share this page on Del.icio.us Read the Inside Microsoft Research blog
  • E-mail this page Print this page
  • RSS feeds
Home > Projects > Real-time Multi-perspective Rendering on Graphics Hardware
Real-time Multi-perspective Rendering on Graphics Hardware
Real-time Multi-perspective Rendering on Graphics Hardware

We use polygon rasterization to render secondary rays.

Publications