Real-time Multi-perspective Rendering on Graphics Hardware
We use polygon rasterization to render secondary rays.
[paper] [video (youtube)] [video (mov)] [talk]
Publications
- Xianyou Hou, Li-Yi Wei, Baining Guo, and Heung-Yeung Shum, Real-time Multi-perspective Rendering on Graphics Hardware, in EGSR 2006, Eurographics , July 2006



