NIPS2007 Workshop - 8 December 2007, Whistler BC This workshop explored open directions in applying machine learning to games.
Description
Computer games sales are three time larger than industry software sales, and on par with Hollywood box office sales; Halo 3 has become the biggest entertainment launch in history, with $170 Million in sales in the US alone in the first 24 hours! Modern computer games are often based on extremely complex simulations of the real world and constitute one of the very few real fields of application for artificial intelligence encountered in everyday life. Surprisingly, machine learning methods are not present in the vast majority of computer games. There have been a few recent and notable successes in turn-based two-player, discrete action space games such as Backgammon, Checkers, Chess and Poker. However, these successes are in stark contrast to the difficulties still encountered in the majority of computer games, which typically involve more than two agents choosing from a continuum of actions in complex artificial environments. Typical game AI is still largely built around fixed systems of rules that often result in implausible or predictable behaviour and poor user experience. The purpose of this workshop is to involve the NIPS community in the exciting challenges that games - ranging from traditional table top games to cutting-edge console and PC games - offer to machine learning.
Programme
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9:00am |
Opening. Organizers |
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9:15am |
Decision Making and Knowledge Representation in Halo 3 |
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9:45am |
Computer (and Human) Perfection at Checkers |
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10:15am |
Coffee break |
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10:30am |
State-of-the-Art in Computer Poker |
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11:00am |
Monte-Carlo Planning for the Game of Go |
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11:30am |
Demos |
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12:00am |
Lunch Break |
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2:00pm |
Planning in Real-Time Strategy Games |
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2:30pm |
Learning Driving Tasks in TORCS Using Reinforcement Learning |
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2:50pm |
Modelling Go Positions with Planar CRFs |
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3:10pm |
Opportunities for Machine Learning to Impact Interactive Narrative |
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3:30pm |
Coffee break |
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3:45pm |
XNA Game Studio: Next-Gen Game Development at your Fingertips |
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4:15pm |
Panel discussion |
Invited Speakers
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Demos
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Panel DiscussionWe devoted the last hour of the workshop to a panel discussion. The panel was composed of the invited speakers, plus as a special guest, the speaker of the NIPS 2007 opening night banquet:
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