Working with the Xbox Good Science team, we developed a Kinect-based solution for scanning 3-D objects. Our solution only needs two snapshots of the object: a front-side color/depth image of the object and a back-side color/depth image of the object. A fast 2-D registration algorithm is used to register the front side and back side together based on the object’s silhouette.
After that, a GPU-based surface reconstruction algorithm is applied to reconstruct the smooth and water-tight surface from the input data. Our solution is memory efficient and highly optimized for Xbox 360. As a fundamental support function, it has been successfully used in different Kinect Fun Lab applications such as Googly Eyes and Build a Buddy.
- Kun Zhou, Minmin Gong, Xin Huang, and Baining Guo, Data-Parallel Octrees for Surface Reconstruction, in IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, 2011.
Link to Kinect Fun Labs:
The two applications that used our Object Digitization technique:
The Kinect Fun Lab Release Video in E3: