Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware
This paper presents a compressed high dynamic range texture format implemented on DX9 level graphics hardware.
[paper]
Publications
- Lvdi Wang, Xi Wang, Peter-Pike Sloan, Li-Yi Wei, Xin Tong, and Baining Guo, Rendering from Compressed High Dynamic Range Textures on Programmable Graphics Hardware, in I3D 2007, Association for Computing Machinery, Inc., October 2006



