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Fully Articulated Hand Tracking
Fully Articulated Hand Tracking

We present a new real-time articulated hand tracker which can enable new possibilities for human-computer interaction (HCI). Our system accurately reconstructs complex hand poses across a variety of subjects using only a single depth camera. It also allows for a high-degree of robustness, continually recovering from tracking failures. However, the most unique aspect of our tracker is its flexibility in terms of camera placement and operating range.

Videos

Please note, we are using a standard Xbox One Kinect without any hardware modifications. The sunglasses are optional and were originally used for anonymity, and partly tongue-in-cheek.

 

Screenshots

Publications
  • Toby Sharp, Cem Keskin, Duncan Robertson, Jonathan Taylor, Jamie Shotton, David Kim, Christoph Rhemann, Ido Leichter, Alon Vinnikov, Yichen Wei, Daniel Freedman, Pushmeet Kohli, Eyal Krupka, Andrew Fitzgibbon, and Shahram Izadi, Accurate, Robust, and Flexible Real-time Hand Tracking, CHI, April 2015.