We exploit the falloff of visual acuity away from the gaze direction in the human visual system for dynamic 3D rendering. Through user studies, we have honed our system parameters and demonstrated the effectiveness of the system. We have also shown the system to bring significant performance increases, or equivalent reductions in hardware and power requirements, in typical 3D rendering applications on existing hardware. Finally, the method is easily integrated into existing 3D applications.
- Brian Guenter, Mark Finch, Steven Drucker, Desney Tan, and John Snyder, Foveated 3D Graphics, ACM SIGGRAPH Asia, 20 November 2012.
SIGGRAPH Asia 2012 Presentation as Powerpoint deck.